local TowerDefenseGiveUpCtrl = class("TowerDefenseGiveUpCtrl", BaseCtrl) TowerDefenseGiveUpCtrl._mapNodeConfig = {} TowerDefenseGiveUpCtrl._mapEventConfig = {} TowerDefenseGiveUpCtrl._mapRedDotConfig = {} function TowerDefenseGiveUpCtrl:Awake() local param = self:GetPanelParam() if type(param) == "table" then self.callback = param[1] end end function TowerDefenseGiveUpCtrl:FadeIn() end function TowerDefenseGiveUpCtrl:FadeOut() end function TowerDefenseGiveUpCtrl:OnEnable() end function TowerDefenseGiveUpCtrl:OnDisable() if self.callback ~= nil then self.callback() end end function TowerDefenseGiveUpCtrl:OnDestroy() end function TowerDefenseGiveUpCtrl:OnRelease() end function TowerDefenseGiveUpCtrl:OnBtnClick_AAA() end function TowerDefenseGiveUpCtrl:OnEvent_AAA() end return TowerDefenseGiveUpCtrl