local TowerDefenseGiveUpPanel = class("TowerDefenseGiveUpPanel", BasePanel) TowerDefenseGiveUpPanel._bIsMainPanel = true TowerDefenseGiveUpPanel._bAddToBackHistory = true TowerDefenseGiveUpPanel._tbDefine = { { sPrefabPath = "Play_TowerDefence/TowerDefenseGiveUpPanel.prefab", sCtrlName = "Game.UI.TowerDefense.TowerDefenseGiveUpCtrl" } } function TowerDefenseGiveUpPanel:Awake() end function TowerDefenseGiveUpPanel:OnEnable() end function TowerDefenseGiveUpPanel:OnAfterEnter() end function TowerDefenseGiveUpPanel:OnDisable() end function TowerDefenseGiveUpPanel:OnDestroy() end function TowerDefenseGiveUpPanel:OnRelease() end return TowerDefenseGiveUpPanel