local TowerDefenseResultPanel = class("TowerDefenseResultPanel", BasePanel) TowerDefenseResultPanel._nSnapshotPrePanel = 1 TowerDefenseResultPanel._tbDefine = { { sPrefabPath = "Play_TowerDefence/TowerDefenseResultPanel.prefab", sCtrlName = "Game.UI.TowerDefense.TowerDefenseResultCtrl" } } function TowerDefenseResultPanel:Awake() end function TowerDefenseResultPanel:OnEnable() end function TowerDefenseResultPanel:OnAfterEnter() end function TowerDefenseResultPanel:OnDisable() end function TowerDefenseResultPanel:OnDestroy() end function TowerDefenseResultPanel:OnRelease() end return TowerDefenseResultPanel