local TowerDefenseSelectPanel = class("TowerDefenseSelectPanel", BasePanel) TowerDefenseSelectPanel._bIsMainPanel = true TowerDefenseSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI TowerDefenseSelectPanel._tbDefine = { { sPrefabPath = "Play_TowerDefence/TowerDefenseSelectPanel.prefab", sCtrlName = "Game.UI.TowerDefense.TowerDefenseSelectCtrl" } } function TowerDefenseSelectPanel:Awake() self.nlevelId = 0 self.nSelectedTabIndex = 0 end function TowerDefenseSelectPanel:OnEnable() end function TowerDefenseSelectPanel:OnAfterEnter() end function TowerDefenseSelectPanel:OnDisable() end function TowerDefenseSelectPanel:OnDestroy() end function TowerDefenseSelectPanel:OnRelease() end return TowerDefenseSelectPanel