local TransitionPanel = class("TransitionPanel", BasePanel) TransitionPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top TransitionPanel._bAddToBackHistory = false TransitionPanel._tbDefine = { { sPrefabPath = "TransitionEx/TransitionPanel.prefab", sCtrlName = "Game.UI.TransitionEx.TransitionCtrl" } } function TransitionPanel:Awake() self.STATUS = AllEnum.TransitionStatus.OutAnimDone end function TransitionPanel:ChangeStatus(nStatus) self.STATUS = nStatus end function TransitionPanel:GetTransitionStatus() return self.STATUS end return TransitionPanel