local TrialLevelSelectPanel = class("TrialLevelSelectPanel", BasePanel) TrialLevelSelectPanel._tbDefine = { { sPrefabPath = "Play_TrialLevelSelect/TrialLevelSelectPanel.prefab", sCtrlName = "Game.UI.TrialLevelSelect.TrialLevelSelectCtrl" } } function TrialLevelSelectPanel:Awake() end function TrialLevelSelectPanel:OnEnable() end function TrialLevelSelectPanel:OnDisable() end function TrialLevelSelectPanel:OnDestroy() end return TrialLevelSelectPanel