local TrialSkinFormationPanel = class("TrialSkinFormationPanel", BasePanel) TrialSkinFormationPanel._tbDefine = { { sPrefabPath = "Play_TrialSkinSelect/TrialSkinFormationScenePanel.prefab", sCtrlName = "Game.UI.TrialSkinSelect.TrialSkinFormationCtrl" } } function TrialSkinFormationPanel:Awake() end function TrialSkinFormationPanel:OnEnable(bPlayFadeIn) end function TrialSkinFormationPanel:OnDisable() end function TrialSkinFormationPanel:OnDestroy() end return TrialSkinFormationPanel