require("GameCore.GameCore") local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") local ResTypeAny = GameResourceLoader.ResType.Any local typeof = typeof local ClientManager = CS.ClientManager local FrameworkMiscUtils = CS.FrameworkMiscUtils NovaAPI.EnterModule("LoginModuleScene", true) if NovaAPI.IsEditorPlatform() then local forEachLine_Story = function(mapLineData) if mapLineData.AvgLuaName ~= "" then local nLanIdx = GetLanguageIndex(Settings.sCurrentTxtLanguage) local sRequireRootPath = GetAvgLuaRequireRoot(nLanIdx) .. "Config/" local sAvgCfgPath = NovaAPI.ApplicationDataPath .. "/../Lua/" .. sRequireRootPath .. mapLineData.AvgLuaName .. ".lua" local isFileExists = CS.System.IO.File.Exists(sAvgCfgPath) if not isFileExists then printError("Story表中有不存在的Avg文件,请检查Story表,AvgName:" .. sAvgCfgPath) end end end ForEachTableLine(DataTable.Story, forEachLine_Story) end