local ReengagementSigninCtrl = class("ReengagementSigninCtrl", BaseCtrl) local TimerManager = require("GameCore.Timer.TimerManager") local ClientManager = CS.ClientManager.Instance ReengagementSigninCtrl._mapNodeConfig = { txtActName = { sComponentName = "TMP_Text", sLanguageId = "Reengagement_Signin_Title" }, btnRewardDetail = { sComponentName = "UIButton", callback = "OnBtnClick_Detail" }, txtReward = { sComponentName = "TMP_Text", sLanguageId = "Reengagement_Signin_OnceReward" }, imgRemaineTime = {}, txtTime = {sComponentName = "TMP_Text"}, goRewardItem = { nCount = 7, sCtrlName = "Game.UI.Activity.LoginReward.LoginRewardItemCtrl" }, btnItem = { nCount = 7, sComponentName = "UIButton", callback = "OnBtnClick_Item" }, btnPlay = { sComponentName = "Button", callback = "OnBtnClick_Play" }, btnActivity = { sComponentName = "Button", callback = "OnBtnClick_Activity" }, txtReplay = { sComponentName = "TMP_Text", sLanguageId = "Reengagement_Signin_Replay" } } ReengagementSigninCtrl._mapEventConfig = {} function ReengagementSigninCtrl:Refresh(nCurTog) if nCurTog ~= AllEnum.ReengagementTog.Signin then return end self:InitActData() end function ReengagementSigninCtrl:RefreshRemainTime() local endTime = PlayerData.Reengagement:GetReengagementCloseTime() local curTime = ClientManager.serverTimeStamp local remainTime = endTime - curTime if remainTime < 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Alert, sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"), callbackConfirm = function() EventManager.Hit(EventId.ClosePanel, PanelId.ReengagementPanel) end }) return end local sTimeStr = "" if remainTime <= 60 then local sec = math.floor(remainTime) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) elseif 60 < remainTime and remainTime <= 3600 then local min = math.floor(remainTime / 60) local sec = math.floor(remainTime - min * 60) if sec == 0 then min = min - 1 sec = 60 end sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) elseif 3600 < remainTime and remainTime <= 86400 then local hour = math.floor(remainTime / 3600) local min = math.floor((remainTime - hour * 3600) / 60) if min == 0 then hour = hour - 1 min = 60 end sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) elseif 86400 < remainTime then local day = math.floor(remainTime / 86400) local hour = math.floor((remainTime - day * 86400) / 3600) if hour == 0 then day = day - 1 hour = 24 end sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) end NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) end function ReengagementSigninCtrl:RefreshRewardList() local canReceive = self.mapLoginRewardData.Receive > self.mapLoginRewardData.Actual self._mapNode.btnActivity.gameObject:SetActive(canReceive) self.nLoginRewardGroup = 0 self.tbRewardList = {} local tbRewardList = {} local mapDataLoginRewardCtrl = ConfigTable.GetData("ActivityReturneeLoginRewardControl", PlayerData.Reengagement:GetActId()) if mapDataLoginRewardCtrl ~= nil then self.nLoginRewardGroup = mapDataLoginRewardCtrl.RewardsGroup end local foreachfunc = function(mapData) if mapData ~= nil and mapData.RewardGroupId == self.nLoginRewardGroup then table.insert(tbRewardList, mapData) end end ForEachTableLine(ConfigTable.Get("ActivityReturneeLoginRewardGroup"), foreachfunc) table.sort(tbRewardList, function(a, b) return a.Order < b.Order end) if nil ~= tbRewardList then local nMaxDay = #tbRewardList local nReceiveDay = self.mapLoginRewardData.Receive local nActual = self.mapLoginRewardData.Actual for k, v in ipairs(self._mapNode.goRewardItem) do self.tbRewardList[k] = {} local mapReward = tbRewardList[k] v.gameObject:SetActive(mapReward ~= nil) if mapReward ~= nil then local Status = 0 if k <= nReceiveDay and k > nActual then Status = 1 elseif k <= nReceiveDay and k <= nActual then Status = 2 elseif k > nReceiveDay then Status = 0 end mapReward.Status = Status v:SetRewardItem(k, mapReward, k == nMaxDay, nReceiveDay == nActual and k == nActual + 1) for i = 1, 3 do local nTid = mapReward["RewardId" .. i] local nCount = mapReward["Qty" .. i] if nTid ~= 0 then table.insert(self.tbRewardList[k], {nTid = nTid, nCount = nCount}) end end end end end end function ReengagementSigninCtrl:InitActData() self.mapLoginRewardData = PlayerData.Reengagement:GetActLoginRewardList() self._mapNode.imgRemaineTime.gameObject:SetActive(true) self:RefreshRewardList() self:RefreshRemainTime() if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false) end end function ReengagementSigninCtrl:Awake() end function ReengagementSigninCtrl:OnEnable() end function ReengagementSigninCtrl:OnDisable() end function ReengagementSigninCtrl:OnDestroy() end function ReengagementSigninCtrl:OnBtnClick_Detail() local mapActData = ConfigTable.GetData("ActivityReturneeReunionReward", PlayerData.Reengagement:GetActId()) if mapActData == nil then return end local tbRewards = {} for i = 1, 3 do local nId = mapActData["Reward" .. i .. "Tid"] local nQty = mapActData["Reward" .. i .. "Qty"] if 0 < nId then table.insert(tbRewards, { nId = nId, nCount = nQty, bReceived = true }) end end local msg = { nType = AllEnum.MessageBox.ItemList, tbItem = tbRewards, bBlur = true } EventManager.Hit(EventId.OpenMessageBox, msg) end function ReengagementSigninCtrl:OnBtnClick_Item(btn, nIndex) if self.tbRewardList[nIndex] ~= nil then if nIndex < self.mapLoginRewardData.Actual or self.mapLoginRewardData.Actual == self.mapLoginRewardData.Receive then local nTid = self.tbRewardList[nIndex][1].nTid UTILS.ClickItemGridWithTips(nTid, btn.gameObject.transform, true, true, false) else PlayerData.Reengagement:RequestReceiveLoginReward(function() self:RefreshRewardList() end) end end end function ReengagementSigninCtrl:OnBtnClick_Activity() if self.mapLoginRewardData.Actual < self.mapLoginRewardData.Receive then PlayerData.Reengagement:RequestReceiveLoginReward(function() self:RefreshRewardList() end) end end function ReengagementSigninCtrl:OnBtnClick_Play() local mapActData = ConfigTable.GetData("ActivityReturnee", PlayerData.Reengagement:GetActId()) local sAvgId if mapActData ~= nil and mapActData.AVG ~= nil then sAvgId = mapActData.AVG end EventManager.Hit("StoryDialog_DialogStart", sAvgId, Settings.sCurrentTxtLanguage, Settings.sCurrentVoLanguage) end return ReengagementSigninCtrl