local BuildModifierNotePanel = class("BuildModifierNotePanel", BasePanel) BuildModifierNotePanel._tbDefine = { { sPrefabPath = "BuildFunction/BuildModifierMusicPanel.prefab", sCtrlName = "Game.UI.BuildModifier.Note.BuildModifierNoteCtrl" } } function BuildModifierNotePanel:Awake() self.bHasData = false end function BuildModifierNotePanel:OnEnable() end function BuildModifierNotePanel:OnAfterEnter() end function BuildModifierNotePanel:OnDisable() end function BuildModifierNotePanel:OnDestroy() end function BuildModifierNotePanel:OnRelease() end return BuildModifierNotePanel