local BuildModifierPopupPanel = class("BuildModifierPopupPanel", BasePanel) BuildModifierPopupPanel._bIsMainPanel = false BuildModifierPopupPanel._tbDefine = { { sPrefabPath = "BuildFunction/BuildModifierPopupPanel.prefab", sCtrlName = "Game.UI.BuildModifier.Potential.BuildModifierPopupCtrl" } } function BuildModifierPopupPanel:Awake() end function BuildModifierPopupPanel:OnEnable() end function BuildModifierPopupPanel:OnAfterEnter() end function BuildModifierPopupPanel:OnDisable() end function BuildModifierPopupPanel:OnDestroy() end function BuildModifierPopupPanel:OnRelease() end return BuildModifierPopupPanel