local BuildModifierPotentialPanel = class("BuildModifierPotentialPanel", BasePanel) BuildModifierPotentialPanel._tbDefine = { { sPrefabPath = "BuildFunction/BuildModifierPotentialPanel.prefab", sCtrlName = "Game.UI.BuildModifier.Potential.BuildModifierPotentialCtrl" } } function BuildModifierPotentialPanel:Awake() self.nTotalAddCount = 0 self.nTotalReduceCount = 0 self.nMaxPotentialLevel = 6 self.mapChangedPotential = {} self.hasData = false end function BuildModifierPotentialPanel:OnEnable() end function BuildModifierPotentialPanel:OnAfterEnter() end function BuildModifierPotentialPanel:OnDisable() end function BuildModifierPotentialPanel:OnDestroy() end function BuildModifierPotentialPanel:OnRelease() end return BuildModifierPotentialPanel