local GuideMissionPanel = class("GuideMissionPanel", BasePanel) GuideMissionPanel._tbDefine = { { sPrefabPath = "GuideMission/GuideMissionPanel.prefab", sCtrlName = "Game.UI.GuideMission.GuideMissionCtrl" } } function GuideMissionPanel:Awake() end function GuideMissionPanel:OnEnable() end function GuideMissionPanel:OnDisable() end function GuideMissionPanel:OnDestroy() end return GuideMissionPanel