local SoldierLevelPanel = class("SoldierLevelPanel", BasePanel) SoldierLevelPanel._bIsMainPanel = true SoldierLevelPanel._sSortingLayerName = AllEnum.SortingLayerName.UI SoldierLevelPanel._tbDefine = { { sPrefabPath = "Soldier/Level/SoldierLevelPanel.prefab", sCtrlName = "Game.UI.Soldier.SoldierLevelCtrl" } } function SoldierLevelPanel:Awake() end function SoldierLevelPanel:OnEnable() end function SoldierLevelPanel:OnAfterEnter() end function SoldierLevelPanel:OnDisable() end function SoldierLevelPanel:OnDestroy() end function SoldierLevelPanel:OnRelease() end return SoldierLevelPanel