local MessageBoxPanel = class("MessageBoxPanel", BasePanel) MessageBoxPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top MessageBoxPanel._bAddToBackHistory = false MessageBoxPanel._tbDefine = { { sPrefabPath = "MessageBoxEx/MessageBoxPanel.prefab", sCtrlName = "Game.UI.MessageBoxEx.MessageBoxCtrl" } } function MessageBoxPanel:SetTop(goCanvas) end function MessageBoxPanel:Awake() self.bBlur = true self.trUIRoot = GameObject.Find("---- UI TOP ----").transform end function MessageBoxPanel:OnEnable() end function MessageBoxPanel:OnDisable() end function MessageBoxPanel:OnDestroy() end return MessageBoxPanel