local PotentialPreselectionEditPanel = class("PotentialPreselectionEditPanel", BasePanel) PotentialPreselectionEditPanel._tbDefine = { { sPrefabPath = "PotentialPreselection/PotentialPreselectionEditPanel.prefab", sCtrlName = "Game.UI.PotentialPreselection.PotentialPreselectionEditCtrl" } } function PotentialPreselectionEditPanel:Awake() self.nPanelType = 0 end function PotentialPreselectionEditPanel:OnEnable() end function PotentialPreselectionEditPanel:OnDisable() end function PotentialPreselectionEditPanel:OnDestroy() end return PotentialPreselectionEditPanel