local RaidPanel = class("RaidPanel", BasePanel) RaidPanel._bIsMainPanel = false RaidPanel._tbDefine = { { sPrefabPath = "Raid/RaidPanel.prefab", sCtrlName = "Game.UI.Raid.RaidCtrl" } } function RaidPanel:Awake() end function RaidPanel:OnEnable() end function RaidPanel:OnDisable() end function RaidPanel:OnDestroy() end return RaidPanel