local InfinityTowerSelectTowerPanel = class("InfinityTowerSelectTowerPanel", BasePanel) InfinityTowerSelectTowerPanel._tbDefine = { { sPrefabPath = "InfinityTower/InfinityTowerSelectT.prefab", sCtrlName = "Game.UI.InfinityTower.InfinityTowerSelectTowerCtrl" } } function InfinityTowerSelectTowerPanel:Awake() self.openTowerId = nil local tbParam = self:GetPanelParam() if tbParam[1] then self.openTowerId = tbParam[1] end end function InfinityTowerSelectTowerPanel:OnEnable() end function InfinityTowerSelectTowerPanel:OnDisable() end function InfinityTowerSelectTowerPanel:OnDestroy() end function InfinityTowerSelectTowerPanel:OnRelease() end return InfinityTowerSelectTowerPanel