local JointDrillActCtrl = class("JointDrillActCtrl", BaseCtrl) local ClientManager = CS.ClientManager.Instance JointDrillActCtrl._mapNodeConfig = { btnDetail = { sComponentName = "UIButton", callback = "OnBtnClick_Detail" }, txtDetail = { sComponentName = "TMP_Text", sLanguageId = "Activity_Btn_Detail" }, btnWaitStart = { sComponentName = "UIButton", callback = "OnEvent_WaitStart" }, txtBtnWaitStart = { sComponentName = "TMP_Text", sLanguageId = "JointDrill_Act_Wait_Start" }, imgBtnMask = {}, btnStart = { sComponentName = "UIButton", callback = "OnBtnClick_Start" }, txtBtnStart = { sComponentName = "TMP_Text", sLanguageId = "JointDrill_Act_Goto" }, txtActDesc = {sComponentName = "TMP_Text"}, txtActTime = {sComponentName = "TMP_Text"}, txtFuncLock = {sComponentName = "TMP_Text"}, txtBeta = { sComponentName = "TMP_Text", sLanguageId = "JointDrill_Beta_Tip" } } JointDrillActCtrl._mapEventConfig = {} function JointDrillActCtrl:InitActData(actData) self.actData = actData self.mapActCfg = self.actData:GetJointDrillActCfg() if self.mapActCfg == nil then return end NovaAPI.SetTMPText(self._mapNode.txtActDesc, self.mapActCfg.DescText) self:StartActTimer() local bPlayCond, sTips = self.actData:CheckActJumpCond() self._mapNode.txtFuncLock.gameObject:SetActive(not bPlayCond) if not bPlayCond then NovaAPI.SetTMPText(self._mapNode.txtFuncLock, sTips) end end function JointDrillActCtrl:GetTimeStr(nRemainTime) local sTimeStr = "" if nRemainTime <= 60 then local sec = math.floor(nRemainTime) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) elseif 60 < nRemainTime and nRemainTime <= 3600 then local min = math.floor(nRemainTime / 60) local sec = math.floor(nRemainTime - min * 60) if sec == 0 then min = min - 1 sec = 60 end sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) elseif 3600 < nRemainTime and nRemainTime <= 86400 then local hour = math.floor(nRemainTime / 3600) local min = math.floor((nRemainTime - hour * 3600) / 60) if min == 0 then hour = hour - 1 min = 60 end sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) elseif 86400 < nRemainTime then local day = math.floor(nRemainTime / 86400) local hour = math.floor((nRemainTime - day * 86400) / 3600) if hour == 0 then day = day - 1 hour = 24 end sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) end return sTimeStr end function JointDrillActCtrl:StartActTimer() if self.timer ~= nil then self.timer:Cancel() self.timer = nil end local nOpenTime = self.actData:GetActOpenTime() local nCloseTime = self.actData:GetActCloseTime() local nStartTime = nOpenTime + self.mapActCfg.DrillStartTime local nEndTime = nStartTime + self.mapActCfg.DrillDurationTime local nStatus = 0 local refreshTime = function() local nCurTime = ClientManager.serverTimeStamp local sTime = "" local nRemainTime = 0 if nCurTime < nStartTime then nStatus = AllEnum.JointDrillActStatus.WaitStart nRemainTime = math.max(nStartTime - nCurTime, 0) sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Time"), self:GetTimeStr(nRemainTime)) elseif nCurTime >= nStartTime and nCurTime < nEndTime then nStatus = AllEnum.JointDrillActStatus.Start nRemainTime = math.max(nEndTime - nCurTime, 0) sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Start_Time"), self:GetTimeStr(nRemainTime)) else nStatus = AllEnum.JointDrillActStatus.WaitClose nRemainTime = math.max(nCloseTime - nCurTime, 0) sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Close_Time"), self:GetTimeStr(nRemainTime)) end if nRemainTime <= 0 and self.timer ~= nil then self.timer:Cancel() self.timer = nil end self._mapNode.btnStart.gameObject:SetActive(nStatus ~= AllEnum.JointDrillActStatus.WaitStart) self._mapNode.btnWaitStart.gameObject:SetActive(nStatus == AllEnum.JointDrillActStatus.WaitStart) NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime) end refreshTime() self.timer = self:AddTimer(0, 1, refreshTime, true, true, true) end function JointDrillActCtrl:OnEvent_WaitStart() local bPlayCond = self.actData:CheckActJumpCond(true) if not bPlayCond then return end EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Tip")) end function JointDrillActCtrl:OnBtnClick_Start() local bPlayCond = self.actData:CheckActJumpCond(true) if not bPlayCond then return end EventManager.Hit("PlayJointDrillActAnim", "JointDrill_Act_01_out", function() EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect, self.actData.nActId) end) end function JointDrillActCtrl:OnBtnClick_Detail() if self.mapActCfg == nil then return end local msg = { nType = AllEnum.MessageBox.Desc, sContent = self.mapActCfg.DetailDesc, sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") } EventManager.Hit(EventId.OpenMessageBox, msg) end return JointDrillActCtrl