local EquipmentSelectPanel = class("EquipmentSelectPanel", BasePanel) EquipmentSelectPanel._bIsMainPanel = false EquipmentSelectPanel._tbDefine = { { sPrefabPath = "Equipment/EquipmentInfoPanel.prefab", sCtrlName = "Game.UI.Equipment.EquipmentInfoCtrl" } } function EquipmentSelectPanel:Awake() end function EquipmentSelectPanel:OnEnable() end function EquipmentSelectPanel:OnAfterEnter() end function EquipmentSelectPanel:OnDisable() end function EquipmentSelectPanel:OnDestroy() end function EquipmentSelectPanel:OnRelease() end return EquipmentSelectPanel