local EquipmentRollPanel = class("EquipmentRollPanel", BasePanel) EquipmentRollPanel._tbDefine = { { sPrefabPath = "Equipment/EquipmentRollPanel.prefab", sCtrlName = "Game.UI.Equipment.EquipmentRollCtrl" } } function EquipmentRollPanel:Awake() end function EquipmentRollPanel:OnEnable() end function EquipmentRollPanel:OnAfterEnter() end function EquipmentRollPanel:OnDisable() end function EquipmentRollPanel:OnDestroy() end function EquipmentRollPanel:OnRelease() end return EquipmentRollPanel