local JointDrillRaidPanel = class("JointDrillRaidPanel", BasePanel) JointDrillRaidPanel._bIsMainPanel = false JointDrillRaidPanel._sUIResRootPath = "UI_Activity/" JointDrillRaidPanel._tbDefine = { { sPrefabPath = "_510001/JointDrillRaidPanel.prefab", sCtrlName = "Game.UI.JointDrill.JointDrillRaidCtrl" } } function JointDrillRaidPanel:Awake() end function JointDrillRaidPanel:OnEnable() end function JointDrillRaidPanel:OnAfterEnter() end function JointDrillRaidPanel:OnDisable() end function JointDrillRaidPanel:OnDestroy() end function JointDrillRaidPanel:OnRelease() end return JointDrillRaidPanel