local MiningStoryPanel = class("MiningStoryPanel", BasePanel) MiningStoryPanel._bIsMainPanel = false MiningStoryPanel._tbDefine = { { sPrefabPath = "Activity/Mining/MiningStoryPanel.prefab", sCtrlName = "Game.UI.Play_Mining.MiningStoryCtrl" } } function MiningStoryPanel:Awake() end function MiningStoryPanel:OnEnable() end function MiningStoryPanel:OnAfterEnter() end function MiningStoryPanel:OnDisable() end function MiningStoryPanel:OnDestroy() end function MiningStoryPanel:OnRelease() end return MiningStoryPanel