local BdConvertActCtrl = class("BdConvertActCtrl", BaseCtrl) local TimerManager = require("GameCore.Timer.TimerManager") local LocalSettingData = require("GameCore.Data.LocalSettingData") local Actor2DManager = require("Game.Actor2D.Actor2DManager") local barMinX = -378 local barMaxX = 0 BdConvertActCtrl._mapNodeConfig = { txt_time = {sComponentName = "TMP_Text"}, txt_des = { sComponentName = "TMP_Text", sLanguageId = "BdConvert_DesTitle" }, btn_des = { sComponentName = "UIButton", callback = "OnBtnClick_Detail" }, txt_quest = { sComponentName = "TMP_Text", sLanguageId = "BdConvert_QuestTitle" }, redDotQuest = {}, btn_quest = { sComponentName = "UIButton", callback = "OnBtnClick_Quest" }, txt_mainProcess = {sComponentName = "TMP_Text"}, imgMainBarFill = { sComponentName = "RectTransform" }, txt_go = { sComponentName = "TMP_Text", sLanguageId = "BdConvert_EnterActivity" }, btn_go = { sComponentName = "UIButton", callback = "OnBtnClick_Go" }, txtRewardTitle = { sComponentName = "TMP_Text", sLanguageId = "BdConvert_RewardPre" }, svItem = { sComponentName = "LoopScrollView" }, imgBgLevelSelect = { sNodeName = "----Actor2D----", sComponentName = "RawImage" }, trActor2D_PNG = { sNodeName = "----Actor2D_PNG----", sComponentName = "Transform" } } BdConvertActCtrl._mapEventConfig = {BdConvertQuestUpdate = "InitQuest"} BdConvertActCtrl._mapRedDotConfig = { [RedDotDefine.Activity_BdConvert_AllQuest] = { sNodeName = "redDotQuest" } } function BdConvertActCtrl:RefreshRemainTime() if self.actData.actCfg.EndType == GameEnum.activityEndType.NoLimit then self._mapNode.txt_time.transform.parent.gameObject:SetActive(false) else local endTime = self.actData:GetActEndTime() local curTime = CS.ClientManager.Instance.serverTimeStamp local remainTime = endTime - curTime if remainTime < 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Alert, sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"), callbackConfirm = function() EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList) end }) end local sTimeStr = self:GetTimeText(remainTime) NovaAPI.SetTMPText(self._mapNode.txt_time, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr)) end end function BdConvertActCtrl:GetTimeText(remainTime) local sTimeStr = "" if remainTime <= 60 then local sec = math.floor(remainTime) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) elseif 60 < remainTime and remainTime <= 3600 then local min = math.floor(remainTime / 60) local sec = math.floor(remainTime - min * 60) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) elseif 3600 < remainTime and remainTime <= 86400 then local hour = math.floor(remainTime / 3600) local min = math.floor((remainTime - hour * 3600) / 60) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) elseif 86400 < remainTime then local day = math.floor(remainTime / 86400) local hour = math.floor((remainTime - day * 86400) / 3600) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) end return sTimeStr end function BdConvertActCtrl:InitItem() local rewardData = ConfigTable.GetData("BdConvertControl", self.nActId) if rewardData == nil then return end self.tbReward = rewardData.RewardsShow self.tbItemIns = {} self._mapNode.svItem:Init(#self.tbReward, self, self.OnGridRefresh, self.OnGridBtnClick) end function BdConvertActCtrl:OnGridRefresh(go, nIndex) local nDataIndex = nIndex + 1 local itemId = self.tbReward[nDataIndex] local goItem = go.transform:Find("btnGrid/AnimRoot/tcItem").gameObject local instanceId = goItem:GetInstanceID() if self.tbItemIns[instanceId] == nil then self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl") end self.tbItemIns[instanceId]:SetItem(itemId) end function BdConvertActCtrl:OnGridBtnClick(go, nIndex) local nDataIndex = nIndex + 1 local itemId = self.tbReward[nDataIndex] UTILS.ClickItemGridWithTips(itemId, go.transform:Find("btnGrid"), true, false, false) end function BdConvertActCtrl:InitQuest() local allCount = self.actData:GetAllQuestCount() local receivedCount = self.actData:GetAllReceivedCount() NovaAPI.SetTMPText(self._mapNode.txt_mainProcess, receivedCount .. "/" .. allCount) self._mapNode.imgMainBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (receivedCount / allCount), self._mapNode.imgMainBarFill.anchoredPosition.y) end function BdConvertActCtrl:InitActData(actData) self.actData = actData self.nActId = actData:GetActId() self:RefreshRemainTime() if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false) end self:InitItem() self:InitQuest() local bUseL2D = LocalSettingData.mapData.UseLive2D self._mapNode.imgBgLevelSelect.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one if bUseL2D == true then Actor2DManager.SetBoardNPC2D(PanelId.BdConvertActPanel, self._mapNode.imgBgLevelSelect, 9102) else Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, PanelId.BdConvertActPanel, 9102) end end function BdConvertActCtrl:ClearActivity() Actor2DManager.UnsetBoardNPC2D() if self.tbItemIns ~= nil then for _, ctrl in pairs(self.tbItemIns) do self:UnbindCtrlByNode(ctrl) end end self.tbItemIns = {} end function BdConvertActCtrl:OnBtnClick_Detail() local config = ConfigTable.GetData("BdConvertControl", self.nActId) if config == nil then return end EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Desc, sContent = config.DesText, sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") }) end function BdConvertActCtrl:OnBtnClick_Quest() EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertQuestPanel, self.nActId) end function BdConvertActCtrl:OnBtnClick_Go() local bPlayCond = self.actData:CheckActJumpCond(true) if not bPlayCond then return end self.actData:RequestAllBuildData(function() EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertPanel, self.nActId) end) end return BdConvertActCtrl