local BossInstanceResultPanel = class("BossInstanceResultPanel", BasePanel) BossInstanceResultPanel._bAddToBackHistory = false BossInstanceResultPanel._tbDefine = { { sPrefabPath = "BattleResult/BattleResultPanel.prefab", sCtrlName = "Game.UI.BossInstanceResult.BossInstanceResultCtrl" } } function BossInstanceResultPanel:Awake() end function BossInstanceResultPanel:OnEnable() end function BossInstanceResultPanel:OnDisable() end function BossInstanceResultPanel:OnDestroy() end return BossInstanceResultPanel