local TowerDefenseCharacterDetailPanel = class("TowerDefenseCharacterDetailPanel", BasePanel) TowerDefenseCharacterDetailPanel._nSnapshotPrePanel = 1 TowerDefenseCharacterDetailPanel._bIsMainPanel = false TowerDefenseCharacterDetailPanel._tbDefine = { { sPrefabPath = "Play_TowerDefence/TowerDefenseCharacterDetailPanel.prefab", sCtrlName = "Game.UI.TowerDefense.TowerDefenseCharacterDetailCtrl" } } function TowerDefenseCharacterDetailPanel:Awake() end function TowerDefenseCharacterDetailPanel:OnEnable() end function TowerDefenseCharacterDetailPanel:OnAfterEnter() end function TowerDefenseCharacterDetailPanel:OnDisable() end function TowerDefenseCharacterDetailPanel:OnDestroy() end function TowerDefenseCharacterDetailPanel:OnRelease() end return TowerDefenseCharacterDetailPanel