local VampireLevelSelect_questGridCtrl = class("VampireLevelSelect_questGridCtrl", BaseCtrl) VampireLevelSelect_questGridCtrl._mapNodeConfig = { imgComplete = {}, imgInComplete = {}, TMPDesc = {sComponentName = "TMP_Text"}, item = { sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl", nCount = 3 }, btnItem = { sNodeName = "btnItem_", sComponentName = "UIButton", callback = "OnBtnClick_Item", nCount = 3 }, maskComplete = {}, TMPCurLevelTitle = { sComponentName = "TMP_Text", sLanguageId = "VampireQuest_CurTag" }, goCurTag = {} } VampireLevelSelect_questGridCtrl._mapEventConfig = {} VampireLevelSelect_questGridCtrl._mapRedDotConfig = {} function VampireLevelSelect_questGridCtrl:Awake() end function VampireLevelSelect_questGridCtrl:FadeIn() end function VampireLevelSelect_questGridCtrl:FadeOut() end function VampireLevelSelect_questGridCtrl:OnEnable() end function VampireLevelSelect_questGridCtrl:OnDisable() end function VampireLevelSelect_questGridCtrl:OnDestroy() end function VampireLevelSelect_questGridCtrl:OnRelease() end function VampireLevelSelect_questGridCtrl:Refresh(mapQuestData, nGroupId) local mapQuestCfgData = ConfigTable.GetData("VampireSurvivorQuest", mapQuestData.nTid) if mapQuestCfgData == nil then return end self.cfgData = mapQuestCfgData self._mapNode.goCurTag:SetActive(mapQuestCfgData.FirstQuestGroupId == nGroupId) NovaAPI.SetTMPText(self._mapNode.TMPDesc, mapQuestCfgData.Title) self._mapNode.imgComplete:SetActive(mapQuestData.nStatus >= 1) self._mapNode.imgInComplete:SetActive(mapQuestData.nStatus == 0) self._mapNode.maskComplete:SetActive(mapQuestData.nStatus == 2) for i = 1, 3 do local sFieldName1 = "AwardItemTid" .. i local sFieldName2 = "AwardItemNum" .. i local nItemTid = mapQuestCfgData[sFieldName1] local nCount = mapQuestCfgData[sFieldName2] if 0 < nItemTid then self._mapNode.btnItem[i].gameObject:SetActive(true) self._mapNode.item[i]:SetItem(nItemTid, nil, nCount, nil, mapQuestData.nStatus == 2, nil, nil, true) else self._mapNode.btnItem[i].gameObject:SetActive(false) end end self._mapNode.goCurTag:SetActive(self.cfgData.GroupId == nGroupId) end function VampireLevelSelect_questGridCtrl:OnBtnClick_Item(btn, nIdx) local sFieldName1 = "AwardItemTid" .. nIdx local sFieldName2 = "AwardItemNum" .. nIdx local nItemTid = self.cfgData[sFieldName1] local nCount = self.cfgData[sFieldName2] UTILS.ClickItemGridWithTips(nItemTid, btn.transform, true, true, false) end return VampireLevelSelect_questGridCtrl