local ThrowGiftPauseCtrl = class("ThrowGiftPauseCtrl", BaseCtrl) local GamepadUIManager = require("GameCore.Module.GamepadUIManager") ThrowGiftPauseCtrl._mapNodeConfig = { blur = {}, txt_title = { sComponentName = "TMP_Text", sLanguageId = "TowerDef_Text_Pause" }, txt_exit = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "TowerDef_Button_Leave" }, txt_restart = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "TowerDef_Button_Re" }, txt_continue = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "TowerDef_Button_Back" }, btn_exit = { sComponentName = "NaviButton", callback = "OnBtnClick_Exit", sAction = "Giveup" }, btn_restart = { sComponentName = "NaviButton", callback = "OnBtnClick_Restart", sAction = "Retry" }, btn_continue = { sComponentName = "NaviButton", callback = "OnBtnClick_Continue", sAction = "Back" } } ThrowGiftPauseCtrl._mapEventConfig = {} ThrowGiftPauseCtrl._mapRedDotConfig = {} function ThrowGiftPauseCtrl:Awake() self.tbGamepadUINode = self:GetGamepadUINode() end function ThrowGiftPauseCtrl:Open() self.gameObject:SetActive(true) GamepadUIManager.EnableGamepadUI("ThrowGiftPauseCtrl", self.tbGamepadUINode) end function ThrowGiftPauseCtrl:Close() GamepadUIManager.DisableGamepadUI("ThrowGiftPauseCtrl") self.gameObject:SetActive(false) end function ThrowGiftPauseCtrl:OnBtnClick_Exit() EventManager.Hit("ThrowGift_Exit_OnClick") end function ThrowGiftPauseCtrl:OnBtnClick_Restart() EventManager.Hit("ThrowGift_Restart_OnClick") end function ThrowGiftPauseCtrl:OnBtnClick_Continue() EventManager.Hit("ThrowGift_Continue_OnClick") end return ThrowGiftPauseCtrl