local AllEnum = {} AllEnum.ChannelName = { BanShu = "NPPA", Dev = "Default", Official = "Official" } AllEnum.Language = { CN = "zh_CN", TW = "zh_TW", JP = "ja_JP", EN = "en_US", KR = "ko_KR" } AllEnum.LanguageInfo = { { AllEnum.Language.CN, "简中", "_cn" }, { AllEnum.Language.TW, "繁中", "_tw" }, { AllEnum.Language.JP, "日语", "_jp" }, { AllEnum.Language.EN, "英语", "_en" }, { AllEnum.Language.KR, "韩语", "_kr" } } AllEnum.SortingLayerName = { HUD = "HUD", UI = "UI", UI_Top = "UI Top", UI_Video = " UI Video", Overlay = "Overlay" } AllEnum.Const = {MAX_TEAM_COUNT = 6, ICON_SCALE = 0.68} AllEnum.CoinItemId = { Gold = 1, Jade = 2, STONE = 3, FREESTONE = 4, Energy = 20, WorldClassExp = 21, RogueHardCoreTick = 28, StarTowerSweepTick = 29, StarTowerSweepTickLimit = 30, PresentsFragment = 6, BossCruTickets = 10, FixedRogCurrency = 11, FRRewardCurrency = 12, NormalSingleTicket = 501, LimitedSingleTicket = 502, DailyQuestActive = 61, WeeklyQuestActive = 63 } AllEnum.QuestStatus = {Undone = false, Done = true} AllEnum.CharHeadIconSurfix = { GC = "_GC", GD = "_GD", L = "_L", LS = "_LS", S = "_S", SS = "_SS", SK = "_SK", XL = "_XL", XXL = "_XXL", XXLS = "_XXLS", GOODS = "_GOODS", QM = "_QM", QS = "_QS", Q = "_Q" } AllEnum.CharHeadIconSurfixAutoFit = { _L = { _L = {w = 140, h = 152}, _LS = {w = 70, h = 76} }, _S = { _S = {w = 256, h = 256}, _SS = {w = 128, h = 128} }, _XXL = { _XXL = {w = 192, h = 192}, _XXLS = {w = 96, h = 96} } } AllEnum.EET = { [GameEnum.elementType.WE] = "WEE", [GameEnum.elementType.FE] = "FEE", [GameEnum.elementType.SE] = "SEE", [GameEnum.elementType.AE] = "AEE", [GameEnum.elementType.LE] = "LEE", [GameEnum.elementType.DE] = "DEE" } AllEnum.CharAttr = { { sKey = "Hp", nGroup = 1, sLanguageId_Simple = "Attr_Hp_Simple" }, { sKey = "Atk", nGroup = 2, sLanguageId_Simple = "Attr_Atk_Simple" }, { sKey = "Def", nGroup = 3, sLanguageId_Simple = "Attr_Def_Simple" }, { sKey = "CritRate", nGroup = 4, bPercent = true }, { sKey = "CritPower", nGroup = 5, bPercent = true }, { sKey = "Suppress", nGroup = 6, bPercent = true }, { sKey = "UltraEnergy", nGroup = 7 }, { sKey = "EnergyEfficiency", nGroup = 7, bPercent = true }, { sKey = "EnergyConvRatio", nGroup = 7, bPercent = true }, {sKey = "DefPierce", nGroup = 8}, { sKey = "DefIgnore", nGroup = 8, bPercent = true }, { sKey = "WEE", nGroup = 9, bPercent = true, nEET = GameEnum.elementType.WE }, { sKey = "WEP", nGroup = 9, nEET = GameEnum.elementType.WE }, { sKey = "WEI", nGroup = 9, bPercent = true, nEET = GameEnum.elementType.WE }, { sKey = "FEE", nGroup = 10, bPercent = true, nEET = GameEnum.elementType.FE }, { sKey = "FEP", nGroup = 10, nEET = GameEnum.elementType.FE }, { sKey = "FEI", nGroup = 10, bPercent = true, nEET = GameEnum.elementType.FE }, { sKey = "SEE", nGroup = 11, bPercent = true, nEET = GameEnum.elementType.SE }, { sKey = "SEP", nGroup = 11, nEET = GameEnum.elementType.SE }, { sKey = "SEI", nGroup = 11, bPercent = true, nEET = GameEnum.elementType.SE }, { sKey = "AEE", nGroup = 12, bPercent = true, nEET = GameEnum.elementType.AE }, { sKey = "AEP", nGroup = 12, nEET = GameEnum.elementType.AE }, { sKey = "AEI", nGroup = 12, bPercent = true, nEET = GameEnum.elementType.AE }, { sKey = "LEE", nGroup = 13, bPercent = true, nEET = GameEnum.elementType.LE }, { sKey = "LEP", nGroup = 13, nEET = GameEnum.elementType.LE }, { sKey = "LEI", nGroup = 13, bPercent = true, nEET = GameEnum.elementType.LE }, { sKey = "DEE", nGroup = 14, bPercent = true, nEET = GameEnum.elementType.DE }, { sKey = "DEP", nGroup = 14, nEET = GameEnum.elementType.DE }, { sKey = "DEI", nGroup = 14, bPercent = true, nEET = GameEnum.elementType.DE }, {sKey = "AtkSpd", bPercent = true}, {sKey = "WER"}, {sKey = "SER"}, {sKey = "AER"}, {sKey = "FER"}, {sKey = "LER"}, {sKey = "DER"}, {sKey = "EET"} } AllEnum.AttachAttr = { {sKey = "Hp"}, {sKey = "Atk"}, {sKey = "Def"}, {sKey = "CritRate", bPercent = true}, { sKey = "CritResistance", bPercent = true }, {sKey = "CritPower", bPercent = true}, {sKey = "HitRate", bPercent = true}, {sKey = "Evd", bPercent = true}, {sKey = "DefPierce"}, {sKey = "DefIgnore", bPercent = true}, {sKey = "WEE", bPercent = true}, {sKey = "WEP"}, {sKey = "WEI", bPercent = true}, {sKey = "WER"}, {sKey = "FEE", bPercent = true}, {sKey = "FEP"}, {sKey = "FEI", bPercent = true}, {sKey = "FER"}, {sKey = "SEE", bPercent = true}, {sKey = "SEP"}, {sKey = "SEI", bPercent = true}, {sKey = "SER"}, {sKey = "AEE", bPercent = true}, {sKey = "AEP"}, {sKey = "AEI", bPercent = true}, {sKey = "AER"}, {sKey = "LEE", bPercent = true}, {sKey = "LEP"}, {sKey = "LEI", bPercent = true}, {sKey = "LER"}, {sKey = "DEE", bPercent = true}, {sKey = "DEP"}, {sKey = "DEI", bPercent = true}, {sKey = "DER"}, {sKey = "Toughness"}, {sKey = "Suppress", bPercent = true}, {sKey = "NORMALDMG", bPercent = true}, {sKey = "SKILLDMG", bPercent = true}, {sKey = "ULTRADMG", bPercent = true}, {sKey = "OTHERDMG", bPercent = true}, { sKey = "RCDNORMALDMG", bPercent = true }, { sKey = "RCDSKILLDMG", bPercent = true }, { sKey = "RCDULTRADMG", bPercent = true }, { sKey = "RCDOTHERDMG", bPercent = true }, {sKey = "MARKDMG", bPercent = true}, {sKey = "SUMMONDMG", bPercent = true}, { sKey = "RCDSUMMONDMG", bPercent = true }, { sKey = "PROJECTILEDMG", bPercent = true }, { sKey = "RCDPROJECTILEDMG", bPercent = true }, {sKey = "GENDMG"}, {sKey = "DMGPLUS"}, {sKey = "FINALDMG"}, { sKey = "FINALDMGPLUS" }, {sKey = "WEERCD"}, {sKey = "FEERCD"}, {sKey = "SEERCD"}, {sKey = "AEERCD"}, {sKey = "LEERCD"}, {sKey = "DEERCD"}, {sKey = "GENDMGRCD"}, {sKey = "DMGPLUSRCD"}, { sKey = "NormalCritRate" }, { sKey = "SkillCritRate" }, { sKey = "UltraCritRate" }, { sKey = "MarkCritRate" }, { sKey = "SummonCritRate" }, { sKey = "ProjectileCritRate" }, { sKey = "OtherCritRate" }, { sKey = "NormalCritPower" }, { sKey = "SkillCritPower" }, { sKey = "UltraCritPower" }, { sKey = "MarkCritPower" }, { sKey = "SummonCritPower" }, { sKey = "ProjectileCritPower" }, { sKey = "OtherCritPower" }, { sKey = "ToughnessDamageAdjust" }, { sKey = "EnergyConvRatio", bPercent = true, bPlayer = true }, { sKey = "EnergyEfficiency", bPercent = true, bPlayer = true } } AllEnum.CharConfigType = { Attr = 1, Char = 2, Skill = 3 } AllEnum.SkillSlotStrEnum = { [GameEnum.skillSlotType.A] = tostring(GameEnum.skillSlotType.A), [GameEnum.skillSlotType.B] = tostring(GameEnum.skillSlotType.B), [GameEnum.skillSlotType.C] = tostring(GameEnum.skillSlotType.C), [GameEnum.skillSlotType.D] = tostring(GameEnum.skillSlotType.D), [GameEnum.skillSlotType.NORMAL] = tostring(GameEnum.skillSlotType.NORMAL) } AllEnum.SkillLvPowerFactor = { [0] = { [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0 }, [1] = { [1] = 0, [2] = 90, [3] = 100, [4] = 120, [5] = 80 }, [2] = { [1] = 0, [2] = 135, [3] = 150, [4] = 180, [5] = 120 }, [3] = { [1] = 0, [2] = 180, [3] = 200, [4] = 240, [5] = 160 }, [4] = { [1] = 0, [2] = 225, [3] = 250, [4] = 300, [5] = 200 } } AllEnum.WorldMapNodeType = { Mainline = 1, Roguelike = 2, Branchline = 3, Rogueboss = 4, FixedRoguelike = 5, Prologue = 6, DailyInstance = 7, TravelerDuel = 8, InfinityTower = 9, EquipmentInstance = 10, VamireSurvivor = 11, ScoreBoss = 12, SkillInstance = 13, Trial = 14, JointDrill = 15 } AllEnum.FrameColor_New = { [0] = "0", [GameEnum.itemRarity.SSR] = "5", [GameEnum.itemRarity.SR] = "4", [GameEnum.itemRarity.R] = "3", [GameEnum.itemRarity.M] = "2", [GameEnum.itemRarity.N] = "1" } AllEnum.BoardFrameColor = { [0] = "0", [GameEnum.itemRarity.SSR] = "5", [GameEnum.itemRarity.SR] = "4", [GameEnum.itemRarity.R] = "3", [GameEnum.itemRarity.M] = "0", [GameEnum.itemRarity.N] = "0" } AllEnum.FrameType_New = { Item = "rare_item_a_", ItemS = "rare_item_b_", ItemSS = "rare_item_c_", CharList = "rare_list_", CharFrame = "rare_character_", BoardFrame = "rare_mainchara_", VestigePerk = "rare_vestige_xintiao_", RareBag = "rare_bag_", Outfit = "rare_fengjing_", OutfitPortrait = "rare_scenery_card_", PresentsSide = "rare_gift_side_", PresentsEllipse = "rare_gift_ellipse_", PresentsDB = "rare_gift_db_", PresentsCircle = "rare_gift_circle_", SuperscriptDB = "rare_outfit_", Talent = "rare_talent_", SlotPerk = "rare_vestige_slot_", ThemePerk = "rare_vestige_theme_", ExclusivePerk = "db_weapon_perk_", Text = "rare_character_text_", BuildRank = "rare_build_", BuildRankDB = "rare_build_db_", BuildFormation = "rare_team_build_db_", ShopGoods = "db_shop_character_", MallGoods = "db_mall_character_", DiscList = "rare_outfit_list_", FateCard = "rare_vestige_fatecard_", FateCardS = "rare_vestige_fatecard_icon_", Potential = "rare_vestige_card_", PotentialS = "rare_vestige_card_s_", StarTowerFateCard = "rare_vestige_fatecard_icon_", HarmonySkillL = "rare_outfit_skill_l_", HarmonySkillS = "rare_outfit_skill_s_", RandomProperty = "rare_chargem_db_a_", RandomPropertyLock = "rare_chargem_db_b_", DiscLimitS = "rare_outfit_exceed_s_", DiscLimitL = "rare_outfit_exceed_l_", DiscFrameL = "rare_outfit_team_l_", DiscFrameS = "rare_outfit_team_s_" } AllEnum.BuildGrade = { S = 3, A = 2, B = 1, C = 0 } AllEnum.FrameColor = { [GameEnum.itemRarity.SSR] = "5", [GameEnum.itemRarity.SR] = "4", [GameEnum.itemRarity.R] = "3", [GameEnum.itemRarity.M] = "2", [GameEnum.itemRarity.N] = "1" } local colorAll = Color(0.996, 0.694, 0.945, 1) local colorOrange = Color(0.996, 0.757, 0.341, 1) local colorPurple = Color(0.588, 0.6, 0.996, 1) local colorBlue = Color(0.435, 0.812, 0.996, 1) local colorWhite = Color(0.804, 0.804, 0.804, 1) AllEnum.RarityColor = { [GameEnum.itemRarity.SSR] = colorAll, [GameEnum.itemRarity.SR] = colorOrange, [GameEnum.itemRarity.R] = colorPurple, [GameEnum.itemRarity.M] = colorBlue, [GameEnum.itemRarity.N] = colorWhite } AllEnum.FrameType = { Item = "daoju", CharList = "juese", OutfitList = "lizhuang_a_", OutfitPortrait = "lizhuang_b_", OutfitCharInfo = "lizhuang_c_", TipFrame = "lizhuang_d_", PresentsAttr = "liwu_a_", PresentsMaster = "liwu_b_", Perk = "perk_" } AllEnum.OutfitIconSurfix = { ListGrid = "_a", Item = "_b", CharInfo = "_c", OutInfo = "_d", Gacha = "_gacha" } AllEnum.Actor2DType = {Normal = 1, FullScreen = 2} AllEnum.Disc2DType = { Base = 1, Main = 2, L2D = 3 } AllEnum.StoryAvgType = { Preview = 0, PureAvg = 1, BeforeBattle = 2, AfterBattle = 3, Plot = 4 } AllEnum.LevelResult = { Succeed = 0, Failed = 1, Teleporter = 2 } AllEnum.TipPosition = { Top = 1, Bottom = 2, Right = 3, Left = 4 } AllEnum.BattleAnimSetting = { DayOnce = 1, Open = 2, Close = 3 } AllEnum.CharacterScreenType = {Rare = 1, Element = 2} AllEnum.LoginTime = { Today = 1, Yesday = 2, Date = 3 } AllEnum.PresentsCircleRarityColor = { [GameEnum.itemRarity.SSR] = Color(0.7764705882352941, 0.9568627450980393, 0.9333333333333333, 1), [GameEnum.itemRarity.SR] = Color(1, 0.984313725490196, 0.8313725490196079, 0.6), [GameEnum.itemRarity.R] = Color(0.7529411764705882, 0.984313725490196, 1, 0.6), [GameEnum.itemRarity.M] = Color(0.8509803921568627, 1, 0.9333333333333333, 0.6), [GameEnum.itemRarity.N] = Color(1, 1, 1, 0.6) } AllEnum.RewardGachaType = { [GameEnum.itemRarity.SSR] = "icon_roguegacha_01%s", [GameEnum.itemRarity.SR] = "icon_roguegacha_02%s", [GameEnum.itemRarity.R] = "icon_roguegacha_03%s", [GameEnum.itemRarity.M] = "icon_roguegacha_04%s" } AllEnum.SortType = { Level = 1, Rarity = 2, ElementType = 3, Id = 4, Skill = 5, Affinity = 6, Time = 7 } AllEnum.CharSortField = { [AllEnum.SortType.Level] = "Level", [AllEnum.SortType.Rarity] = "Rare", [AllEnum.SortType.ElementType] = "EET", [AllEnum.SortType.Id] = "nId", [AllEnum.SortType.Time] = "CreateTime", [AllEnum.SortType.Skill] = "SkillLevel", [AllEnum.SortType.Affinity] = "Favorability" } AllEnum.DiscSortField = { [AllEnum.SortType.Level] = "nLevel", [AllEnum.SortType.Rarity] = "nRarity", [AllEnum.SortType.Time] = "nCreateTime", [AllEnum.SortType.ElementType] = "nEET", [AllEnum.SortType.Id] = "nId" } AllEnum.SkillElementColor = { [GameEnum.elementType.WE] = "#4e9fd8", [GameEnum.elementType.FE] = "#ef522e", [GameEnum.elementType.SE] = "#a1673d", [GameEnum.elementType.AE] = "#87bf10", [GameEnum.elementType.LE] = "#f3b521", [GameEnum.elementType.DE] = "#b15f9f" } AllEnum.SkillElementBgColor = { [GameEnum.elementType.WE] = "#3432ad", [GameEnum.elementType.FE] = "#791834", [GameEnum.elementType.SE] = "#552611", [GameEnum.elementType.AE] = "#186e30", [GameEnum.elementType.LE] = "#ac4b20", [GameEnum.elementType.DE] = "#561466" } AllEnum.ElementIconType = { Skill = "db_common_element_skill_", Icon = "icon_common_property_", SkillEx = "rare_character_skill_", VestigeSkill = "rare_vestige_skill_", SpPotential = "Sp_Potential_0" } AllEnum.MessageBox = { Confirm = 1, Alert = 2, Tips = 3, Desc = 4, Item = 5, ItemList = 6, PlainText = 7, Char = 8 } AllEnum.SuccessBar = { Blue = 1, Yellow = 2, Purple = 3 } AllEnum.PerkState = { Replace = 1, New = 2, Max = 3, Up = 4 } AllEnum.MallToggle = { MonthlyCard = 1, Package = 2, Gem = 3, Shop = 4, Skin = 5, Recommend = 6 } AllEnum.AvgBubbleShowType = {Avg = 1, Voice = 2} AllEnum.SkillTypeShow = { [1] = { iconIndex = 1, bgIconIndex = 1, sLanguageId = "Char_Skill_Type_1", bgColor = "#4f658f" }, [2] = { iconIndex = 2, bgIconIndex = 2, sLanguageId = "Char_Skill_Type_2", bgColor = "#4a59b0" }, [3] = { iconIndex = 4, bgIconIndex = 4, sLanguageId = "Char_Skill_Type_3", bgColor = "#4a59b0" }, [4] = { iconIndex = 3, bgIconIndex = 3, sLanguageId = "Char_Skill_Type_4", bgColor = "#c545a2" } } AllEnum.CharBgPanelShowType = { None = 0, L2D = 1, Weapon = 2 } AllEnum.RedDotType = {Single = 1, Number = 2} AllEnum.UIDragType = { DragStart = 1, Drag = 2, DragEnd = 3 } AllEnum.DailyInstanceState = { None = 0, Open = 1, Not_OpenDay = 2, Not_WorldClass = 3, Not_MainLine = 4, Not_HardUnlock = 5 } AllEnum.EquipmentInstanceState = { None = 0, Open = 1, Not_OpenDay = 2, Not_WorldClass = 3, Not_MainLine = 4, Not_HardUnlock = 5 } AllEnum.SkillInstanceState = { None = 0, Open = 1, Not_WorldClass = 2, Not_HardUnlock = 3 } AllEnum.RogueBossLevelState = { None = 0, Open = 1, Not_OpenDay = 2, Not_RogueLike = 3, Not_MainLine = 4, Not_HardUnlock = 5 } AllEnum.CraftingToggle = {Material = 1, Presents = 2} AllEnum.ActQuestStatus = { Complete = 1, UnComplete = 2, Received = 3 } AllEnum.PhoneChatState = { None = 0, Complete = 1, New = 2, UnComplete = 3 } AllEnum.EnhancedPerkState = { On = 1, Off = 2, Lock = 3, Complete = 4 } AllEnum.SideBaner = { Achievement = 1, DictionaryReward = 2, DictionaryEntry = 3, Favour = 4 } AllEnum.RMBOrderType = {Mall = 1, BattlePass = 2} AllEnum.AvgLogType = { Talk = 1, Choice = 2, Voiceover = 3, PhoneMsg = 4, PhoneMsgChoice = 5, Thought = 6 } AllEnum.DiscTab = { Info = 1, Development = 2, BreakLimit = 3, Music = 4 } AllEnum.DiscSucBar = { Upgrade = 1, Advance = 2, BreakLimit = 3, BreakLimitAll = 4 } AllEnum.EquipmentType = { [GameEnum.equipmentType.Square] = { Language = "Equipment_Type_Square", Icon = "Icon/ZZZOther/equip_a_mini" }, [GameEnum.equipmentType.Circle] = { Language = "Equipment_Type_Circle", Icon = "Icon/ZZZOther/equip_b_mini" }, [GameEnum.equipmentType.Pentagon] = { Language = "Equipment_Type_Pentagon", Icon = "Icon/ZZZOther/equip_c_mini" } } AllEnum.EquipmentToggle = {Basic = 1, Upgrade = 2} AllEnum.EquipmentSlot = { [1] = GameEnum.equipmentType.Square, [2] = GameEnum.equipmentType.Circle, [3] = GameEnum.equipmentType.Pentagon } AllEnum.EquipmentRarity_Star = { [0] = 0, [GameEnum.itemRarity.SSR] = 5, [GameEnum.itemRarity.SR] = 4, [GameEnum.itemRarity.R] = 3, [GameEnum.itemRarity.M] = 2, [GameEnum.itemRarity.N] = 1 } AllEnum.MainViewCorner = { Role = 1, Disc = 2, Recruit = 3, Mainline = 4 } AllEnum.EffectType = { Affinity = 1, Talent = 2, Outfit = 3, FateCard = 4, Potential = 5, Equipment = 6 } AllEnum.ElementColor = { [GameEnum.elementType.WE] = Color(0.27450980392156865, 0.5607843137254902, 0.7607843137254902), [GameEnum.elementType.FE] = Color(0.8549019607843137, 0.28627450980392155, 0.1568627450980392), [GameEnum.elementType.SE] = Color(0.5215686274509804, 0.3254901960784314, 0.1843137254901961), [GameEnum.elementType.AE] = Color(0.37254901960784315, 0.5647058823529412, 0.043137254901960784), [GameEnum.elementType.LE] = Color(0.8823529411764706, 0.596078431372549, 0.09803921568627451), [GameEnum.elementType.DE] = Color(0.5372549019607843, 0.27058823529411763, 0.5490196078431373), [GameEnum.elementType.NONE] = Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) } AllEnum.PotentialRarityCfg = { [GameEnum.itemRarity.SSR] = {sColor = "#9b77e3"}, [GameEnum.itemRarity.SR] = {sColor = "#db8104"}, [GameEnum.itemRarity.R] = {sColor = "#325e7c"} } AllEnum.PotentialElementColor = { [GameEnum.elementType.WE] = {sColor = "#4784af"}, [GameEnum.elementType.FE] = {sColor = "#c1493a"}, [GameEnum.elementType.SE] = {sColor = "#845640"}, [GameEnum.elementType.AE] = {sColor = "#7a9c6c"}, [GameEnum.elementType.LE] = {sColor = "#c68c3e"}, [GameEnum.elementType.DE] = {sColor = "#a05793"} } AllEnum.NoteTypeCfg = {} AllEnum.StarTowerRoomName = { [GameEnum.starTowerRoomType.BattleRoom] = { Color = "#ebaf3c", Icon = "zs_vestige_map_icon_1", SweepIcon = "zs_fastBattle_map_icon_1", Language = "StarTower_BattleRoomName" }, [GameEnum.starTowerRoomType.EliteBattleRoom] = { Color = "#f07c3a", Icon = "zs_vestige_map_icon_2", SweepIcon = "zs_fastBattle_map_icon_2", Language = "StarTower_EliteBattleRoomName" }, [GameEnum.starTowerRoomType.BossRoom] = { Color = "#e44d49", Icon = "zs_vestige_map_icon_3", SweepIcon = "zs_fastBattle_map_icon_3", Language = "StarTower_BossRoomName" }, [GameEnum.starTowerRoomType.FinalBossRoom] = { Color = "#e44d49", Icon = "zs_vestige_map_icon_3", SweepIcon = "zs_fastBattle_map_icon_3", Language = "StarTower_FinalBossRoomName" }, [GameEnum.starTowerRoomType.DangerRoom] = { Color = "#e44d49", Icon = "zs_vestige_map_icon_3", SweepIcon = "zs_fastBattle_map_icon_3", Language = "StarTower_DangerRoomName" }, [GameEnum.starTowerRoomType.HorrorRoom] = { Color = "#e44d49", Icon = "zs_vestige_map_icon_8", SweepIcon = "zs_fastBattle_map_icon_8", Language = "StarTower_HorrorRoomName" }, [GameEnum.starTowerRoomType.ShopRoom] = { Color = "#1aa989", Icon = "zs_vestige_map_icon_5", SweepIcon = "zs_fastBattle_map_icon_5", Language = "StarTower_ShopRoomName" }, [GameEnum.starTowerRoomType.EventRoom] = { Color = "#41a4c9", Icon = "zs_vestige_map_icon_6", SweepIcon = "zs_fastBattle_map_icon_6", Language = "StarTower_EventRoomName" } } AllEnum.PotentialIconSurfix = {A = "_A", B = "_B"} AllEnum.PotentialIconSizeSurfix = {S = "_S", M = "_M"} AllEnum.PotentialCornerIcon = { [GameEnum.potentialCornerType.Diamond] = { sIconA = "Icon/Potential/Potential_Diamond_A", sIconB = "Icon/Potential/Potential_Diamond_B" }, [GameEnum.potentialCornerType.Triangle] = { sIconA = "Icon/Potential/Potential_Triangle_A", sIconB = "Icon/Potential/Potential_Triangle_B" }, [GameEnum.potentialCornerType.Round] = { sIconA = "Icon/Potential/Potential_Round_A", sIconB = "Icon/Potential/Potential_Round_B" } } AllEnum.StarTowerDepotTog = { Potential = 1, DiscSkill = 2, CharInfo = 3, ItemList = 4 } AllEnum.DiscSkillType = {Common = 1, Passive = 2} AllEnum.Char_Element = { [GameEnum.elementType.WE] = { sLanguage = "T_Element_Attr_1", icon = "icon_common_property_1", nSort = 1 }, [GameEnum.elementType.FE] = { sLanguage = "T_Element_Attr_2", icon = "icon_common_property_2", nSort = 2 }, [GameEnum.elementType.SE] = { sLanguage = "T_Element_Attr_3", icon = "icon_common_property_3", nSort = 3 }, [GameEnum.elementType.AE] = { sLanguage = "T_Element_Attr_4", icon = "icon_common_property_4", nSort = 4 }, [GameEnum.elementType.LE] = { sLanguage = "T_Element_Attr_5", icon = "icon_common_property_5", nSort = 5 }, [GameEnum.elementType.DE] = { sLanguage = "T_Element_Attr_6", icon = "icon_common_property_6", nSort = 6 } } AllEnum.Char_Rarity = { [GameEnum.characterGrade.SR] = {nSort = 2}, [GameEnum.characterGrade.SSR] = {nSort = 1} } AllEnum.Char_PowerStyle = { [GameEnum.characterJobClass.Vanguard] = {sLanguage = 101}, [GameEnum.characterJobClass.Balance] = {sLanguage = 102}, [GameEnum.characterJobClass.Support] = {sLanguage = 103} } AllEnum.Char_TacticalStyle = { [201] = {sLanguage = 201}, [202] = {sLanguage = 202}, [203] = {sLanguage = 203}, [204] = {sLanguage = 204}, [205] = {sLanguage = 205} } AllEnum.Char_AffiliatedForces = { [301] = {sLanguage = 301}, [302] = {sLanguage = 302}, [303] = {sLanguage = 303}, [304] = {sLanguage = 304}, [305] = {sLanguage = 305}, [306] = {sLanguage = 306}, [307] = {sLanguage = 307}, [308] = {sLanguage = 308}, [309] = {sLanguage = 309}, [310] = {sLanguage = 310}, [311] = {sLanguage = 311}, [312] = {sLanguage = 312}, [314] = {sLanguage = 314}, [315] = {sLanguage = 315}, [316] = {sLanguage = 316}, [317] = {sLanguage = 317} } AllEnum.Star_Rarity = { [GameEnum.itemRarity.R] = {nSort = 3}, [GameEnum.itemRarity.SR] = {nSort = 2}, [GameEnum.itemRarity.SSR] = {nSort = 1} } AllEnum.Star_Note = { [90011] = {nSort = 1}, [90012] = {nSort = 2}, [90013] = {nSort = 3}, [90014] = {nSort = 4}, [90015] = {nSort = 5}, [90016] = {nSort = 6}, [90017] = {nSort = 7}, [90018] = {nSort = 8}, [90019] = {nSort = 9}, [90020] = {nSort = 10}, [90021] = {nSort = 11}, [90022] = {nSort = 12}, [90023] = {nSort = 13} } AllEnum.Star_Element = { [GameEnum.elementType.WE] = { sLanguage = "T_Element_Attr_1", icon = "icon_common_property_1", nSort = 1 }, [GameEnum.elementType.FE] = { sLanguage = "T_Element_Attr_2", icon = "icon_common_property_2", nSort = 2 }, [GameEnum.elementType.SE] = { sLanguage = "T_Element_Attr_3", icon = "icon_common_property_3", nSort = 3 }, [GameEnum.elementType.AE] = { sLanguage = "T_Element_Attr_4", icon = "icon_common_property_4", nSort = 4 }, [GameEnum.elementType.LE] = { sLanguage = "T_Element_Attr_5", icon = "icon_common_property_5", nSort = 5 }, [GameEnum.elementType.DE] = { sLanguage = "T_Element_Attr_6", icon = "icon_common_property_6", nSort = 6 }, [GameEnum.elementType.NONE] = { sLanguage = "T_Element_Attr_7", icon = "icon_common_property_7", nSort = 7 } } AllEnum.Star_Tag = { [800] = {sLanguage = 800}, [801] = {sLanguage = 801}, [802] = {sLanguage = 802}, [803] = {sLanguage = 803}, [804] = {sLanguage = 804}, [805] = {sLanguage = 805}, [806] = {sLanguage = 806}, [807] = {sLanguage = 807}, [808] = {sLanguage = 808}, [809] = {sLanguage = 809}, [810] = {sLanguage = 810}, [811] = {sLanguage = 811}, [818] = {sLanguage = 818}, [823] = {sLanguage = 823} } AllEnum.Equip_Rarity = { [GameEnum.itemRarity.R] = {}, [GameEnum.itemRarity.SR] = {}, [GameEnum.itemRarity.SSR] = {} } AllEnum.Equip_Type = { [GameEnum.equipmentType.Square] = { sLanguage = "Equipment_Type_Square", icon = "Icon/ZZZOther/equip_a_mini" }, [GameEnum.equipmentType.Circle] = { sLanguage = "Equipment_Type_Circle", icon = "Icon/ZZZOther/equip_b_mini" }, [GameEnum.equipmentType.Pentagon] = { sLanguage = "Equipment_Type_Pentagon", icon = "Icon/ZZZOther/equip_c_mini" } } AllEnum.Equip_Theme_Square = { [120081] = {sLanguage = 120081}, [120641] = {sLanguage = 120641}, [120571] = {sLanguage = 120571} } AllEnum.Equip_Theme_Circle = { [120011] = {sLanguage = 120011}, [120021] = {sLanguage = 120021}, [120561] = {sLanguage = 120561} } AllEnum.Equip_Theme_Pentagon = { [120031] = {sLanguage = 120031}, [120091] = {sLanguage = 120091}, [120581] = {sLanguage = 120581} } AllEnum.Equip_PowerStyle = { [101] = {sLanguage = 101, nSort = 2}, [102] = {sLanguage = 102, nSort = 3}, [103] = {sLanguage = 103, nSort = 4}, [104] = {sLanguage = 104, nSort = 1} } AllEnum.Equip_TacticalStyle = { [201] = {sLanguage = 201, nSort = 2}, [202] = {sLanguage = 202, nSort = 3}, [203] = {sLanguage = 203, nSort = 4}, [204] = {sLanguage = 204, nSort = 5}, [205] = {sLanguage = 205, nSort = 6}, [206] = {sLanguage = 206, nSort = 1} } AllEnum.Equip_AffiliatedForces = { [301] = {sLanguage = 301, nSort = 2}, [302] = {sLanguage = 302, nSort = 3}, [303] = {sLanguage = 303, nSort = 4}, [304] = {sLanguage = 304, nSort = 5}, [305] = {sLanguage = 305, nSort = 6}, [306] = {sLanguage = 306, nSort = 7}, [307] = {sLanguage = 307, nSort = 8}, [308] = {sLanguage = 308, nSort = 9}, [309] = {sLanguage = 309, nSort = 10}, [310] = {sLanguage = 310, nSort = 11}, [311] = {sLanguage = 311, nSort = 12}, [312] = {sLanguage = 312, nSort = 13}, [313] = {sLanguage = 313, nSort = 1} } AllEnum.Equip_Match = { [1] = { sLanguage = "Equipment_Filter_Match_Count_1", nSort = 1 }, [2] = { sLanguage = "Equipment_Filter_Match_Count_2", nSort = 2 }, [3] = { sLanguage = "Equipment_Filter_Match_Count_3", nSort = 3 }, [4] = { sLanguage = "Equipment_Filter_Match_Count_4", nSort = 4 } } AllEnum.ChooseOption = { Char_Element = 1, Char_Rarity = 2, Char_PowerStyle = 3, Char_TacticalStyle = 4, Char_AffiliatedForces = 5, Star_Rarity = 10, Star_Note = 11, Star_Element = 13, Star_Tag = 14, Equip_Rarity = 20, Equip_Type = 21, Equip_Theme_Square = 22, Equip_Theme_Circle = 23, Equip_Theme_Pentagon = 24, Equip_PowerStyle = 25, Equip_TacticalStyle = 26, Equip_AffiliatedForces = 27, Equip_Match = 28 } AllEnum.OptionLayout = { Normal = 1, NormalWithIcon = 2, Image = 3 } AllEnum.ChooseOptionCfg = { [AllEnum.ChooseOption.Char_Element] = { sLanguage = "Filter_Element", layout = AllEnum.OptionLayout.NormalWithIcon, items = AllEnum.Char_Element }, [AllEnum.ChooseOption.Char_Rarity] = { sLanguage = "Filter_Rare", layout = AllEnum.OptionLayout.Image, items = AllEnum.Char_Rarity }, [AllEnum.ChooseOption.Char_PowerStyle] = { sLanguage = "Filter_Tag1", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Char_PowerStyle }, [AllEnum.ChooseOption.Char_TacticalStyle] = { sLanguage = "Filter_Tag2", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Char_TacticalStyle }, [AllEnum.ChooseOption.Char_AffiliatedForces] = { sLanguage = "Filter_Tag3", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Char_AffiliatedForces }, [AllEnum.ChooseOption.Star_Rarity] = { sLanguage = "Filter_Rare", layout = AllEnum.OptionLayout.Image, items = AllEnum.Star_Rarity }, [AllEnum.ChooseOption.Star_Note] = { sLanguage = "Filter_Note", layout = AllEnum.OptionLayout.NormalWithIcon, items = AllEnum.Star_Note }, [AllEnum.ChooseOption.Star_Element] = { sLanguage = "Filter_Element", layout = AllEnum.OptionLayout.NormalWithIcon, items = AllEnum.Star_Element }, [AllEnum.ChooseOption.Star_Tag] = { sLanguage = "Filter_Tag1", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Star_Tag }, [AllEnum.ChooseOption.Equip_Rarity] = { sLanguage = "Filter_Rare", layout = AllEnum.OptionLayout.Image, items = AllEnum.Equip_Rarity }, [AllEnum.ChooseOption.Equip_Type] = { sLanguage = "Filter_EquipmentType", layout = AllEnum.OptionLayout.NormalWithIcon, items = AllEnum.Equip_Type }, [AllEnum.ChooseOption.Equip_Theme_Square] = { sLanguage = "Equipment_Filter_Main_Attr", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Equip_Theme_Square }, [AllEnum.ChooseOption.Equip_Theme_Circle] = { sLanguage = "Equipment_Filter_Main_Attr", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Equip_Theme_Circle }, [AllEnum.ChooseOption.Equip_Theme_Pentagon] = { sLanguage = "Equipment_Filter_Main_Attr", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Equip_Theme_Pentagon }, [AllEnum.ChooseOption.Equip_PowerStyle] = { sLanguage = "Filter_Tag1", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Equip_PowerStyle }, [AllEnum.ChooseOption.Equip_TacticalStyle] = { sLanguage = "Filter_Tag2", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Equip_TacticalStyle }, [AllEnum.ChooseOption.Equip_AffiliatedForces] = { sLanguage = "Filter_Tag3", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Equip_AffiliatedForces }, [AllEnum.ChooseOption.Equip_Match] = { sLanguage = "Equipment_Filter_Match_Count", layout = AllEnum.OptionLayout.Normal, items = AllEnum.Equip_Match } } AllEnum.OptionType = { Char = 1, Disc = 2, Equipment = 3 } AllEnum.RewardType = { First = 1, Three = 2, Extra = 3 } AllEnum.FormationEnterType = { MainLine = 0, FixedRoguelike = 1, StarTower = 2 } AllEnum.RegionBossFormationType = { RegionBoss = 1, TravelerDuel = 2, DailyInstance = 3, InfinityTower = 4, EquipmentInstance = 5, Story = 6, Vampire = 7, ScoreBoss = 8, SkillInstance = 9, WeeklyCopies = 10, JointDrill = 11, ActivityLevels = 12, ActivityStory = 13, JointDrill_2 = 14 } AllEnum.EnergyPanelType = { Main = 1, BuyConfirm = 2, ItemUse = 3, BatteryUse = 4 } AllEnum.DispatchState = { CanAccept = 0, Accepting = 1, Complete = 2, Done = 3 } AllEnum.PopUpType = { DailyCheckIn = 1, MonthlyCard = 2, Activity = 3, ActivityLogin = 4, NewChat = 5, FuncUnlock = 6, WorldClass = 7 } AllEnum.GamepadUIType = { Xbox = 1, PS = 2, Keyboard = 3, Mouse = 4, Other = 5 } AllEnum.StarTowerBookPanelType = { Main = 1, Potential = 2, FateCard = 3, Event = 4, Affinity = 5 } AllEnum.FateCardBookStatus = { Lock = 1, UnLock = 2, Collect = 3 } AllEnum.BookQuestStatus = { Complete = 1, UnComplete = 2, Received = 3 } AllEnum.DatingEventStatus = { Lock = 1, Unlock = 2, Received = 3 } AllEnum.DatingKrTags = { ["1"] = { ["==KR1=="] = "는", ["==KR2=="] = "가", ["==KR3=="] = "를", ["==KR4=="] = "와" }, ["2"] = { ["==KR1=="] = "은", ["==KR2=="] = "이", ["==KR3=="] = "을", ["==KR4=="] = "과" } } AllEnum.KrTags = { ["1"] = { [1] = "가", [2] = "는", [3] = "를", [4] = "와" }, ["2"] = { [1] = "이", [2] = "은", [3] = "을", [4] = "과" } } AllEnum.PotentialCardType = { StarTower = 1, CharInfo = 2, Book = 3, TowerDefense = 4, Detial = 5 } AllEnum.PhoneTogType = { Chat = 1, Dating = 2, Gift = 3 } AllEnum.ReceivePropsTitle = {Common = 1, Dating = 2} AllEnum.DiscSkillIconSurfix = { Small = "_S", Corner = "_jb", S_Light = "_S_Light" } AllEnum.QuestPanelTab = { GuideQuest = 1, DailyQuest = 2, WeeklyQuest = 3, WorldClass = 4 } AllEnum.QuestNewbieTab = {TeamFormation = 1, Tutorial = 2} AllEnum.StarTowerFastBattleBg = { Bg_L = "bg_fastBattle_%s_l", Bg_R = "bg_fastBattle_%s_r", Flag = "zs_fastBattle_%s" } AllEnum.FateCardBundleIcon = {L = "_L", S = "_S"} AllEnum.WorldClassType = {LevelUp = 1, Advance = 2} AllEnum.ShopCondSource = { ResidentGoods = 1, ResidentShop = 2, MallShop = 3, MallPackage = 4 } AllEnum.AnnType = { ActivityAnn = 1, SystemAnn = 2, Other1 = 3, Other2 = 4 } AllEnum.StarTowerTipsType = { ItemTip = 1, DiscTip = 2, FateCardTip = 3, NoteTip = 4, NPCAffinity = 5 } AllEnum.UI_SORTING_ORDER = { AVG_Bubble = 298, AVG_ST = 299, Guide = 32000, GMMonsterAI = 32760, GMTool = 32760, Transition = 32761, ProVideo = 32762, MessageBox = 32763, BuiltinUICanvas = -32768, Tips = 32764, TipsEx = 32765, BuiltIn_Alert = 32766, BuiltIn_Connecting = 32767, BuiltIn_Block = 32767, Player_Info = 32764, LampNotice = 32764, MessageBoxOverlay = 32764, BlackEdge = 32765, _FPSCounter = 32766, TouchEffectUI = 32767 } AllEnum.PhoneMsgType = { ReceiveMsg = 0, ReplyMsg = 1, ReplyChoiceMgs = 2, ReceiveImgMsg = 3, ReplyImgMsg = 4, SystemMsg = 5, InputingMsgLeft = 6, InputingMsgRight = 7 } AllEnum.CharAdvancePreview = { LevelMax = 1, SkillLevelMax = 2, SkinUnlock = 3 } AllEnum.DiscBgSurfix = { Main = "_M", L2d = "_L", Image = "_B", Card = "_G" } AllEnum.BossBloodType = { Single = 1, Multiple = 2, JointDrill_Mode_2 = 3 } AllEnum.JointDrillResultType = { Success = 1, BattleEnd = 2, Retreat = 3, ChallengeEnd = 4 } AllEnum.JointDrillLevelStartType = { Start = 1, Continue = 2, ChangeLevel = 3, Restart = 4 } AllEnum.ActivityMainType = {Activity = 1, ActivityGroup = 2} AllEnum.TutorialLevelLockType = { None = 1, WorldClass = 2, PreLevel = 3 } AllEnum.JointDrillActStatus = { WaitStart = 1, Start = 2, WaitClose = 3, Closed = 4 } AllEnum.DiscReadType = {DiscStory = 1, DiscAvg = 2} AllEnum.BattleHudType = {Sector = 1, Horizontal = 2} AllEnum.ActivityThemeFuncIndex = { MiniGame = 1, Task = 2, Story = 3, Shop = 4, Level = 5, Other = 6 } AllEnum.CgSurfix = {Main = "_M", Image = ""} AllEnum.Cg2DType = {Base = 1, L2D = 2} AllEnum.CharSkinSource = { [GameEnum.skinSourceType.ACTIVITY] = "Skin_Unlock_Activity", [GameEnum.skinSourceType.TIMELIMIT] = "Skin_Unlock_Shop", [GameEnum.skinSourceType.ADVANCE] = "Skin_Unlock_Advance", [GameEnum.skinSourceType.BATTLEPASS] = "Skin_Unlock_Battlepass" } AllEnum.StorySetStatus = { Lock = 1, UnLock = 2, Received = 3 } AllEnum.LevelMenuResourceList = { [1] = GameEnum.OpenFuncType.DailyInstance, [2] = GameEnum.OpenFuncType.RegionBoss, [3] = GameEnum.OpenFuncType.SkillInstance, [4] = GameEnum.OpenFuncType.CharGemInstance } AllEnum.CookieModeIcon = { [GameEnum.CookiePackModel.CookiePackNormalModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_01", [GameEnum.CookiePackModel.CookiePackPathsModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_02", [GameEnum.CookiePackModel.CookiePackRhythmlModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_03" } AllEnum.TransitionStatus = { IsPlayingInAnim = 1, InAnimDone = 2, IsPlayingOutAnim = 3, OutAnimDone = 4 } AllEnum.HandBookTab = { Skin = 1, Disc = 2, MainScreenCG = 3 } AllEnum.PenguinCardSuitSprite = { [GameEnum.PenguinBaseCardSuit.Blue] = "icon_PengCard_Water", [GameEnum.PenguinBaseCardSuit.Red] = "icon_PengCard_Fire", [GameEnum.PenguinBaseCardSuit.Green] = "icon_PengCard_Wind" } return AllEnum