local GoldenSpyResultPanel = class("GoldenSpyResultPanel", BasePanel) GoldenSpyResultPanel._bIsMainPanel = true GoldenSpyResultPanel._sSortingLayerName = AllEnum.SortingLayerName.UI GoldenSpyResultPanel._nSnapshotPrePanel = 1 GoldenSpyResultPanel._sUIResRootPath = "UI_Activity/" GoldenSpyResultPanel._tbDefine = { { sPrefabPath = "_400008/GoldenSpyResultPanel.prefab", sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyResultCtrl" } } function GoldenSpyResultPanel:Awake() end function GoldenSpyResultPanel:OnEnable() end function GoldenSpyResultPanel:OnAfterEnter() end function GoldenSpyResultPanel:OnDisable() end function GoldenSpyResultPanel:OnDestroy() end function GoldenSpyResultPanel:OnRelease() end return GoldenSpyResultPanel