local ActivityListPanel = class("ActivityListPanel", BasePanel) ActivityListPanel._tbDefine = { { sPrefabPath = "ActivityList/ActivityListPanel.prefab", sCtrlName = "Game.UI.ActivityList.ActivityListCtrl" } } function ActivityListPanel:Awake() self.nSelectGroup = nil end function ActivityListPanel:OnEnable() end function ActivityListPanel:OnAfterEnter() end function ActivityListPanel:OnDisable() end function ActivityListPanel:OnDestroy() self.nSelectGroup = nil end function ActivityListPanel:OnRelease() end return ActivityListPanel