local PotentialPreselectionPanel = class("PotentialPreselectionPanel", BasePanel) PotentialPreselectionPanel._tbDefine = { { sPrefabPath = "PotentialPreselection/PotentialPreselectionListPanel.prefab", sCtrlName = "Game.UI.PotentialPreselection.PotentialPreselectionCtrl" } } function PotentialPreselectionPanel:Awake() end function PotentialPreselectionPanel:OnEnable() end function PotentialPreselectionPanel:OnDisable() end function PotentialPreselectionPanel:OnDestroy() end return PotentialPreselectionPanel