local ActivityAvgInfoExCtrl = class("ActivityAvgInfoExCtrl", BaseCtrl) local AvgData = PlayerData.ActivityAvg ActivityAvgInfoExCtrl._mapNodeConfig = { mainLineAvgLvName = {sComponentName = "TMP_Text"}, mainLineAvgLvNum = {sComponentName = "TMP_Text"}, mainLineAvgLvDes = {sComponentName = "TMP_Text"}, mainLineBattleLvName = {sComponentName = "TMP_Text"}, mainLineBattleLvNum = {sComponentName = "TMP_Text"}, txtBattleStoryDesc = {sComponentName = "TMP_Text"}, mainLineAvgBtnTex = { sComponentName = "TMP_Text", sLanguageId = "WorldMap_MainLine_Avg_Btn" }, mainLineAvgBtn = { sComponentName = "UIButton", callback = "OnBtnClick_OpenAvg" }, btnClose = { sComponentName = "UIButton", callback = "OnBtnClick_Close" }, btnCancel = { sComponentName = "UIButton", callback = "OnBtnClick_Close" }, animator = {sNodeName = "rtWindow", sComponentName = "Animator"}, btnEnemy = { sNodeName = "btnEnemy", sComponentName = "UIButton", callback = "OnBtnClick_MonsterInfo" }, imgBattleIcon = {}, txtClueNotice = {}, imgClueNotice = {}, goBattleRoot = {}, goAvgRoot = {}, goRewardInfo = {}, imgReward = {sComponentName = "Image"}, txtRewardCount = {sComponentName = "TMP_Text"}, txtAvgRewardTitle = {sComponentName = "TMP_Text", sLanguageId = "Level_Info"}, txtCancelBtn = { sComponentName = "TMP_Text", sLanguageId = "MainLine_Select_Btn_Cancel" }, txtReward = { sComponentName = "TMP_Text", sLanguageId = "STRanking_Reward_Btn" }, txtBtnEnemy = { sComponentName = "TMP_Text", sLanguageId = "StarTower_Rank_Enemy_Info" } } ActivityAvgInfoExCtrl._mapEventConfig = {} function ActivityAvgInfoExCtrl:Awake() end function ActivityAvgInfoExCtrl:FadeOut(callback) if type(callback) == "function" then callback() end end function ActivityAvgInfoExCtrl:OnEnable() end function ActivityAvgInfoExCtrl:OnDisable() end function ActivityAvgInfoExCtrl:OnDestroy() end function ActivityAvgInfoExCtrl:OnRelease() end function ActivityAvgInfoExCtrl:OpenLevelInfo(avgId, actId) self.avgId = avgId self.actId = actId local mapActivityAvg = ConfigTable.GetData("ActivityAvgLevel", avgId) if mapActivityAvg == nil then printError("nil mainlineData" .. avgId) return end NovaAPI.SetTMPText(self._mapNode.mainLineAvgLvNum, mapActivityAvg.Index) NovaAPI.SetTMPText(self._mapNode.mainLineAvgLvName, mapActivityAvg.Name) NovaAPI.SetTMPText(self._mapNode.mainLineAvgLvDes, mapActivityAvg.Desc) self._mapNode.goAvgRoot:SetActive(true) self._mapNode.goBattleRoot:SetActive(false) self._mapNode.txtClueNotice:SetActive(false) self._mapNode.imgClueNotice:SetActive(false) self._mapNode.goRewardInfo:SetActive(false) if not AvgData:IsActivityAvgReaded(self.actId, mapActivityAvg.Id) then local tbReward = decodeJson(mapActivityAvg.FirstCompleteRewardPreview) if 0 < #tbReward then self._mapNode.goRewardInfo:SetActive(true) self:SetPngSprite(self._mapNode.imgReward, ConfigTable.GetData_Item(tbReward[1][1]).Icon) NovaAPI.SetTMPText(self._mapNode.txtRewardCount, "×" .. tbReward[1][2]) end end self._mapNode.animator:Play("t_window_04_t_in") end function ActivityAvgInfoExCtrl:OnBtnClick_Close() self.gameObject:SetActive(false) EventManager.Hit("SelectMainlineBattle", false) EventManager.Hit("CloseActivityAvgInfo", false) end function ActivityAvgInfoExCtrl:OnBtnClick_MonsterInfo(btn) end function ActivityAvgInfoExCtrl:OnBtnClick_OpenAvg(btn) self.gameObject:SetActive(false) EventManager.Hit("SelectMainlineBattle", false) AvgData:EnterAvg(self.avgId, self.actId) end return ActivityAvgInfoExCtrl