local SkillInstanceResultCtrl = class("SkillInstanceResultCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance local GamepadUIManager = require("GameCore.Module.GamepadUIManager") SkillInstanceResultCtrl._mapNodeConfig = { imgBlurredBg = {}, goComplete = {sComponentName = "GameObject"}, animComplete = {sNodeName = "goComplete", sComponentName = "Animator"}, goFailed = {sComponentName = "GameObject"}, Mask = { sComponentName = "CanvasGroup" }, txtMainlineName = {nCount = 2, sComponentName = "TMP_Text"}, ButtonClose = { nCount = 2, sComponentName = "UIButton", callback = "OnBtnClick_Close" }, goRoot = { sNodeName = "----SafeAreaRoot----" }, goWorldLevel = {}, imgExp = { sComponentName = "RectTransform" }, imgExp1 = { sComponentName = "RectTransform" }, txtRank = {sComponentName = "TMP_Text"}, txtRankEn = { sComponentName = "TMP_Text", sLanguageId = "MainView_RANK" }, txtWorldExp = {sComponentName = "TMP_Text"}, imgExpBg = {}, txtGetWorldExp = {sComponentName = "TMP_Text"}, goRankArrow = {}, goRank = {}, goStarList = {}, getStar = {nCount = 3, sComponentName = "Transform"}, txtTip = { sComponentName = "TMP_Text", sLanguageId = "Battle_Result_Fail_Tip" }, txtTipShadow = { sComponentName = "TMP_Text", sLanguageId = "Battle_Result_Fail_Tip" }, txtExp = { sComponentName = "TMP_Text", sLanguageId = "WorldClass_ExpTips" }, txtMaxLevel = { sComponentName = "TMP_Text", sLanguageId = "Battle_Result_Max_Level" }, goGacha = {}, animGacha = { sNodeName = "goGachaItem", sComponentName = "Animator" }, imgFull = {sComponentName = "Image"}, imgSplitB = {sComponentName = "Image"}, imgSplitC = {sComponentName = "Image"}, imgSplitD = {sComponentName = "Image"}, btnDamageResult = { nCount = 2, sComponentName = "UIButton", callback = "OnBtnClick_ShowDamageResult" }, imgExpFillBg = { sComponentName = "RectTransform" }, txtClickToContinue = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Tips_Continue" } } SkillInstanceResultCtrl._mapEventConfig = {} local starGachaCfg = { [1] = { iconPath = "icon_roguegacha_03%s", animName = "BattleResultgoGacha_r" }, [2] = { iconPath = "icon_roguegacha_02%s", animName = "BattleResultgoGacha_sr" }, [3] = { iconPath = "icon_roguegacha_01%s", animName = "BattleResultgoGacha_ssr" } } function SkillInstanceResultCtrl:Awake() self.canvas = self.gameObject:GetComponent("Canvas") EventManager.Hit(EventId.AvgBubbleShutDown) NovaAPI.SetComponentEnable(self.canvas, false) self._mapNode.goGacha.gameObject:SetActive(false) end function SkillInstanceResultCtrl:OnEnable() local tbParam = self:GetPanelParam() local nResultState = 0 if #tbParam == 2 and tbParam[1] == false then nResultState = 3 elseif tbParam[1] then nResultState = 1 elseif #tbParam == 3 and tbParam[1] == false then nResultState = 2 end local tbStar = tbParam[2] local GenerRewardItems = tbParam[3] local FirstRewardItems = tbParam[4] local ChestRewardItems = tbParam[5] local nExp = tbParam[6] or 0 local bPureAvg = tbParam[7] local sLarge = tbParam[8] local sSmall = tbParam[9] local nSkillInstanceId = tbParam[10] local tbChar = tbParam[11] self.mapChangeInfo = tbParam[12] local SurpriseItems = tbParam[13] self.tbCharDamage = tbParam[14] or {} for i = 1, 2 do self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and 0 < #self.tbCharDamage) end self.mapSkillInstance = ConfigTable.GetData("SkillInstance", nSkillInstanceId) local sSkillInstanceName = "" if self.mapSkillInstance ~= nil then sSkillInstanceName = self.mapSkillInstance.Name end local nStar = 0 for i = 0, 2 do if tbStar[i] then nStar = nStar + 1 end end self.nLevelStar = nStar self.bSuccess = 0 < nStar self.mapReward = {} for _, v in pairs(GenerRewardItems) do table.insert(self.mapReward, v) end for _, v in pairs(FirstRewardItems) do v.rewardType = AllEnum.RewardType.First table.insert(self.mapReward, v) end for _, v in pairs(ChestRewardItems) do v.rewardType = AllEnum.RewardType.Three table.insert(self.mapReward, v) end for _, v in pairs(SurpriseItems) do v.rewardType = AllEnum.RewardType.Extra table.insert(self.mapReward, v) end for _, v in ipairs(self._mapNode.txtMainlineName) do local sName = orderedFormat(ConfigTable.GetUIText("Dungeon_Difficulty") or "", sSkillInstanceName, ConfigTable.GetUIText("Diffculty_" .. self.mapSkillInstance.Difficulty) or "") NovaAPI.SetTMPText(v, sName) end self:RefreshWorldClass(nExp) self:RefreshTarget(tbStar) local nCurTeam = 5 if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then nCurTeam = PlayerData.Mainline.nCurTeamIndex end local tbTeamMemberId, nCaptain if tbChar == nil then nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) else tbTeamMemberId = tbChar end local tbRoleId = {} for i = 1, #tbTeamMemberId do if tbTeamMemberId[i] ~= nil and 0 < tbTeamMemberId[i] then table.insert(tbRoleId, tbTeamMemberId[i]) end end if #tbRoleId == 0 then table.insert(tbRoleId, 112) end if bPureAvg then self._mapNode.trActor2D_PNG.gameObject:SetActive(false) else end WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false) WwiseManger:PostEvent("char_common_all_pause") WwiseManger:PostEvent("mon_common_all_pause") WwiseManger:SetState("level", "None") WwiseManger:SetState("combat", "None") local nAnimTime if nResultState == 1 then self._mapNode.goRoot.gameObject:SetActive(true) self._mapNode.goFailed:SetActive(false) self._mapNode.imgBlurredBg.gameObject:SetActive(false) self._mapNode.goComplete:SetActive(true) WwiseManger:PlaySound("ui_roguelike_victory") WwiseManger:SetState("system", "victory") nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animComplete, { "BattleResultPanel_victory_out" }) else WwiseManger:SetState("system", "defeat") CS.AdventureModuleHelper.PauseLogic() self._mapNode.goRoot.gameObject:SetActive(false) self._mapNode.imgBlurredBg.gameObject:SetActive(true) self._mapNode.goFailed:SetActive(true) self._mapNode.goComplete:SetActive(false) nAnimTime = 3 end self._mapNode.Mask.gameObject:SetActive(false) self._mapNode.ButtonClose[1].gameObject:SetActive(false) self._mapNode.ButtonClose[2].gameObject:SetActive(false) local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) self._mapNode.goRoot.gameObject:SetActive(true) self._mapNode.ButtonClose[1].gameObject:SetActive(true) self._mapNode.ButtonClose[2].gameObject:SetActive(true) NovaAPI.SetComponentEnable(self.canvas, true) if bPureAvg then self:OpenReward() end end cs_coroutine.start(wait) nAnimTime = nAnimTime + 1.5 EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true) PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == 1) self.bProcessingClose = false end function SkillInstanceResultCtrl:OnDisable() PlayerData.SkillInstance:SetSettlementState(false) PlayerData.Voice:StopCharVoice() end function SkillInstanceResultCtrl:PlayAnim() PlayerData.SideBanner:TryOpenSideBanner() local callback = function() self:OpenReward() end self.bOpenUpgrade = PlayerData.Base:TryOpenWorldClassUpgrade(callback) end function SkillInstanceResultCtrl:RefreshWorldClass(nExp) local nWorldClass = PlayerData.Base:GetWorldClass() local nCurExp = PlayerData.Base:GetWorldExp() local mapCfg = ConfigTable.GetData("WorldClass", nWorldClass + 1, true) local nFullExp = 0 if mapCfg then nFullExp = mapCfg.Exp end local bMax = nFullExp == 0 self._mapNode.txtExp.gameObject:SetActive(true) self._mapNode.txtMaxLevel.gameObject:SetActive(bMax) self._mapNode.txtWorldExp.gameObject:SetActive(not bMax) self._mapNode.goRank:SetActive(not bMax) self._mapNode.goRankArrow.gameObject:SetActive(false) NovaAPI.SetTMPText(self._mapNode.txtRank, orderedFormat(ConfigTable.GetUIText("CommonTips_LevelFormat") or "", nWorldClass)) local nMaxWidth = 443 local v2Size = self._mapNode.imgExpFillBg.sizeDelta v2Size.y = self._mapNode.imgExp.sizeDelta.y if bMax then v2Size.x = nMaxWidth self._mapNode.imgExp.sizeDelta = v2Size else local nfillAmount = (nCurExp - nExp) / nFullExp local nAddAmount = nCurExp / nFullExp if nCurExp - nExp <= 0 then nfillAmount = 0 nAddAmount = nCurExp / nFullExp end nfillAmount = 1 < nfillAmount and 1 or nfillAmount v2Size.x = nMaxWidth * nfillAmount self._mapNode.imgExp.sizeDelta = v2Size nAddAmount = 1 < nAddAmount and 1 or nAddAmount v2Size.x = nMaxWidth * nAddAmount self._mapNode.imgExp1.sizeDelta = v2Size NovaAPI.SetTMPText(self._mapNode.txtWorldExp, nCurExp .. "/" .. nFullExp) NovaAPI.SetTMPText(self._mapNode.txtGetWorldExp, "+" .. nExp) end end function SkillInstanceResultCtrl:RefreshTarget(tbStar) for i = 1, 3 do local tr = self._mapNode.getStar[i] local star = tr:Find("star"):GetComponent("Transform") local starPass = star:Find("starPass") local txtCondition = tr:Find("texCondition"):GetComponent("TMP_Text") local tbCond = {} table.insert(tbCond, decodeJson(self.mapSkillInstance.OneStarCondition)) table.insert(tbCond, decodeJson(self.mapSkillInstance.TwoStarCondition)) table.insert(tbCond, decodeJson(self.mapSkillInstance.ThreeStarCondition)) local cond = tbCond[i] if cond ~= nil then local _floorData = ConfigTable.GetData("SkillInstanceFloor", self.mapSkillInstance.FloorId) if _floorData then if cond[1] == 1 then NovaAPI.SetTMPText(txtCondition, orderedFormat(ConfigTable.GetUIText("SkillInstance_PassConfition_1"), _floorData.LevelTotalTime)) else NovaAPI.SetTMPText(txtCondition, orderedFormat(ConfigTable.GetUIText("SkillInstance_PassConfition_2"), _floorData.LevelTotalTime - cond[2])) end end end if nil ~= starPass then starPass.gameObject:SetActive(tbStar[i - 1]) end end end function SkillInstanceResultCtrl:ClosePanel() if self.bProcessingClose then return end self.bProcessingClose = true CS.AdventureModuleHelper.ResumeLogic() if NovaAPI.GetCurrentModuleName() == "MainMenuModuleScene" then EventManager.Hit(EventId.CloesCurPanel) PlayerData.Base:OnBackToMainMenuModule() else NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0) self._mapNode.Mask.gameObject:SetActive(true) EventManager.Hit(EventId.TemporaryBlockInput, 0.5) local sequence = DOTween.Sequence() sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) sequence:AppendCallback(function() if self.bSuccess then NovaAPI.EnterModule("MainMenuModuleScene", true, 17) self._mapNode.imgBlurredBg:SetActive(false) else local function levelEndCallback() EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) NovaAPI.EnterModule("MainMenuModuleScene", true, 17) self._mapNode.imgBlurredBg:SetActive(false) end EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) CS.AdventureModuleHelper.LevelStateChanged(true, 0, true) end end) sequence:SetUpdate(true) end end function SkillInstanceResultCtrl:RefreshGacha() local sIconPath = "UI/big_sprites/" local gachaCfg = starGachaCfg[self.nLevelStar] if nil ~= gachaCfg then self:SetPngSprite(self._mapNode.imgFull, sIconPath .. string.format(gachaCfg.iconPath, "a")) self:SetPngSprite(self._mapNode.imgSplitB, sIconPath .. string.format(gachaCfg.iconPath, "b")) self:SetPngSprite(self._mapNode.imgSplitC, sIconPath .. string.format(gachaCfg.iconPath, "c")) self:SetPngSprite(self._mapNode.imgSplitD, sIconPath .. string.format(gachaCfg.iconPath, "d")) self._mapNode.animGacha:Play(gachaCfg.animName) end end function SkillInstanceResultCtrl:OnBtnClick_Close(btn) if self.bOpenUpgrade then self:ClosePanel() else self:OpenReward() end end function SkillInstanceResultCtrl:OpenReward() if #self.mapReward > 0 then local nAnimTime = 2 self._mapNode.goGacha.gameObject:SetActive(true) WwiseManger:PlaySound("ui_roguelike_gacha_specialOpen") self:RefreshGacha() EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(nAnimTime)) local callback = function() self:ClosePanel() end UTILS.OpenReceiveByDisplayItem(self.mapReward, self.mapChangeInfo, callback) end cs_coroutine.start(wait) else self:ClosePanel() end end function SkillInstanceResultCtrl:OnBtnClick_ShowDamageResult() EventManager.Hit(EventId.OpenPanel, PanelId.BattleDamage, self.tbCharDamage) end return SkillInstanceResultCtrl