local StarTowerFastBattleOptionPanel = class("StarTowerFastBattleOptionPanel", BasePanel) StarTowerFastBattleOptionPanel._bIsMainPanel = false StarTowerFastBattleOptionPanel._tbDefine = { { sPrefabPath = "StarTowerFastBattle/StarTowerFastBattleOptionPanel.prefab", sCtrlName = "Game.UI.StarTowerFastBattle.StarTowerFastBattleOptionCtrl" } } function StarTowerFastBattleOptionPanel:Awake() self.bShop = self:GetPanelParam()[1] self.bMachine = self:GetPanelParam()[2] self.nMachineCount = self:GetPanelParam()[3] self.nCoinCount = self:GetPanelParam()[4] self.closeCallback = self:GetPanelParam()[5] self.nDiscount = self:GetPanelParam()[6] self.bFirstFree = self:GetPanelParam()[7] self.bLastFloor = self:GetPanelParam()[8] end function StarTowerFastBattleOptionPanel:OnEnable() end function StarTowerFastBattleOptionPanel:OnDisable() end function StarTowerFastBattleOptionPanel:OnDestroy() end return StarTowerFastBattleOptionPanel