local TutorialPauseCtrl = class("TutorialPauseCtrl", BaseCtrl) local GamepadUIManager = require("GameCore.Module.GamepadUIManager") TutorialPauseCtrl._mapNodeConfig = { Blur = { sNodeName = "t_fullscreen_blur_black" }, aniBlur = { sNodeName = "t_fullscreen_blur_black", sComponentName = "Animator" }, PausePanel = {}, Pause_animator = {sNodeName = "PausePanel", sComponentName = "Animator"}, txtWindowTitle = { sComponentName = "TMP_Text", sLanguageId = "MessageBox_Title" }, txtContent = { sComponentName = "TMP_Text", sLanguageId = "Tutorial_ExitTips" }, btnContinue = { sComponentName = "NaviButton", callback = "OnBtnClick_Continue", sAction = "Back" }, txtContinue = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Tutorial_Continue" }, btnExit = { sComponentName = "NaviButton", callback = "OnBtnClick_Exit", sAction = "Giveup" }, txtExit = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Tutorial_Exit" }, btnClose = { sComponentName = "UIButton", callback = "OnBtnClick_Continue" } } TutorialPauseCtrl._mapEventConfig = {TutorialPause = "Pause"} TutorialPauseCtrl._mapRedDotConfig = {} function TutorialPauseCtrl:Awake() self._mapNode.Blur:SetActive(false) self._mapNode.PausePanel:SetActive(false) self.tbGamepadUINode = self:GetGamepadUINode() end function TutorialPauseCtrl:PauseLogic() EventManager.Hit("BattlePause") PanelManager.InputDisable() end function TutorialPauseCtrl:ResumeLogic() PanelManager.InputEnable() end function TutorialPauseCtrl:Pause() self:PauseLogic() self._mapNode.Blur:SetActive(true) self._mapNode.PausePanel:SetActive(true) self._mapNode.Pause_animator:Play("t_window_04_t_in") self._mapNode.aniBlur:Play("t_in") GamepadUIManager.EnableGamepadUI("TutorialPauseCtrl", self.tbGamepadUINode) end function TutorialPauseCtrl:OnBtnClick_Continue() self._mapNode.Pause_animator:Play("t_window_04_t_out") self._mapNode.aniBlur:Play("t_out") self:AddTimer(1, 0.16, function() self:ResumeLogic() self._mapNode.Blur:SetActive(false) self._mapNode.PausePanel:SetActive(false) self.bIsPause = false GamepadUIManager.DisableGamepadUI("TutorialPauseCtrl") end, true, true, true) end function TutorialPauseCtrl:OnBtnClick_Exit() self._mapNode.Pause_animator:Play("t_window_04_t_out") self._mapNode.aniBlur:Play("t_out") self:AddTimer(1, 0.16, function() self:ResumeLogic() PlayerData.TutorialData:FinishLevel(false) self._mapNode.Blur:SetActive(false) self._mapNode.PausePanel:SetActive(false) GamepadUIManager.DisableGamepadUI("TutorialPauseCtrl") end, true, true, true) end return TutorialPauseCtrl