local GoldenSpyLevelSelectPanel = class("GoldenSpyLevelSelectPanel", BasePanel) GoldenSpyLevelSelectPanel._bIsMainPanel = true GoldenSpyLevelSelectPanel._bAddToBackHistory = true GoldenSpyLevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI GoldenSpyLevelSelectPanel._sUIResRootPath = "UI_Activity/" GoldenSpyLevelSelectPanel._tbDefine = { { sPrefabPath = "_400012/GoldenSpyLevelSelectPanel.prefab", sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelSelectCtrl" } } local PanelTab = {Group = 1, Level = 2} function GoldenSpyLevelSelectPanel:Awake() self.nPanelTab = PanelTab.Group self.nSelectGroupId = 0 self.nSelectLevelId = 0 end function GoldenSpyLevelSelectPanel:OnEnable() end function GoldenSpyLevelSelectPanel:OnAfterEnter() end function GoldenSpyLevelSelectPanel:OnDisable() end function GoldenSpyLevelSelectPanel:OnDestroy() end function GoldenSpyLevelSelectPanel:OnRelease() end return GoldenSpyLevelSelectPanel