local ThrowGiftLevelSelectPanel = class("ThrowGiftLevelSelectPanel", BasePanel) ThrowGiftLevelSelectPanel._sUIResRootPath = "UI_Activity/" ThrowGiftLevelSelectPanel._tbDefine = { { sPrefabPath = "_400005/ThrowGiftsLevelSelectPanel.prefab", sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftLevelSelectCtrl" } } function ThrowGiftLevelSelectPanel:Awake() self.nTransition = 37 self.nLevelPanelId = PanelId.ThrowGiftLevelPanel self.nQuestPanelId = PanelId.Task_10105 end function ThrowGiftLevelSelectPanel:OnEnable() end function ThrowGiftLevelSelectPanel:OnAfterEnter() end function ThrowGiftLevelSelectPanel:OnDisable() end function ThrowGiftLevelSelectPanel:OnDestroy() end function ThrowGiftLevelSelectPanel:OnRelease() end return ThrowGiftLevelSelectPanel