local BattlePassUpgradePanel = class("BattlePassUpgradePanel", BasePanel) BattlePassUpgradePanel._bIsMainPanel = false BattlePassUpgradePanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top BattlePassUpgradePanel._tbDefine = { { sPrefabPath = "BattlePass/BattlePassUpgradePanel.prefab", sCtrlName = "Game.UI.BattlePass.BattlePassUpgradeCtrl" } } function BattlePassUpgradePanel:Awake() end function BattlePassUpgradePanel:OnEnable() end function BattlePassUpgradePanel:OnDisable() end function BattlePassUpgradePanel:OnDestroy() end return BattlePassUpgradePanel