local BattleDamagePanel = class("BattleDamagePanel", BasePanel) BattleDamagePanel._bIsMainPanel = false BattleDamagePanel._tbDefine = { { sPrefabPath = "BattleResult/BattleDamagePanel.prefab", sCtrlName = "Game.UI.BattleResult.BattleDamageCtrl" } } function BattleDamagePanel:Awake() end function BattleDamagePanel:OnEnable() end function BattleDamagePanel:OnAfterEnter() end function BattleDamagePanel:OnDisable() end function BattleDamagePanel:OnDestroy() end function BattleDamagePanel:OnRelease() end return BattleDamagePanel