local BattleResultPanel = class("BattleResultPanel", BasePanel) BattleResultPanel._bAddToBackHistory = false BattleResultPanel._tbDefine = { { sPrefabPath = "BattleResult/BattleResultPanel.prefab", sCtrlName = "Game.UI.BattleResult.BattleResultCtrl" } } function BattleResultPanel:Awake() end function BattleResultPanel:OnEnable() end function BattleResultPanel:OnDisable() end function BattleResultPanel:OnDestroy() end return BattleResultPanel