local BuildAttributePanel = class("BuildAttributePanel", BasePanel) BuildAttributePanel._bIsMainPanel = false BuildAttributePanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top BuildAttributePanel._tbDefine = { { sPrefabPath = "BuildAttribute/BuildAttributePanel.prefab", sCtrlName = "Game.UI.BuildAttribute.BuildAttributeCtrl" } } function BuildAttributePanel:Awake() end function BuildAttributePanel:OnEnable() end function BuildAttributePanel:OnDisable() end function BuildAttributePanel:OnDestroy() end return BuildAttributePanel