local BasePanel = require("GameCore.UI.BasePanel") local CharFavourLevelUpPanel = class("CharFavourLevelUpPanel", BasePanel) CharFavourLevelUpPanel._bIsMainPanel = false CharFavourLevelUpPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top CharFavourLevelUpPanel._tbDefine = { { sPrefabPath = "CharacterFavour/CharFavourLevelUpPanel.prefab", sCtrlName = "Game.UI.CharacterFavour.CharFavourLevelUpCtrl" } } function CharFavourLevelUpPanel:Awake() end function CharFavourLevelUpPanel:OnEnable() end function CharFavourLevelUpPanel:OnDisable() end function CharFavourLevelUpPanel:OnDestroy() end function CharFavourLevelUpPanel:OnRelease() end return CharFavourLevelUpPanel