local CharacterInfoPanel = class("CharacterInfoPanel", BasePanel) CharacterInfoPanel._nFADEINTYPE = 1 CharacterInfoPanel._nFadeInType = 0 CharacterInfoPanel._tbDefine = { { sPrefabPath = "CharacterInfoEx/CharacterInfoPanel.prefab", sCtrlName = "Game.UI.CharacterInfoEx.CharacterInfoCtrl" } } return CharacterInfoPanel