local CharPotentialPanel = class("CharPotentialPanel", BasePanel) CharPotentialPanel._tbDefine = { { sPrefabPath = "CharacterInfoEx/CharPotentialPanel.prefab", sCtrlName = "Game.UI.CharacterInfoEx.CharPotentialCtrl" } } function CharPotentialPanel:Awake() end function CharPotentialPanel:OnEnable() end function CharPotentialPanel:OnDisable() end function CharPotentialPanel:OnDestroy() end return CharPotentialPanel