local ReceiveSpecialRewardPanel = class("ReceiveSpecialRewardPanel", BasePanel) ReceiveSpecialRewardPanel._bIsMainPanel = false ReceiveSpecialRewardPanel._tbDefine = { { sPrefabPath = "CharacterSkin/ReceiveSpecialRewardPanel.prefab", sCtrlName = "Game.UI.CharacterSkin.ReceiveSpecialRewardCtrl" } } return ReceiveSpecialRewardPanel