local ConsumablePanel = class("ConsumablePanel", BasePanel) ConsumablePanel._bIsMainPanel = false ConsumablePanel._tbDefine = { { sPrefabPath = "ConsumablesPanel/ConsumablesPanel.prefab", sCtrlName = "Game.UI.Consumable.ConsumableCtrl" } } function ConsumablePanel:Awake() end function ConsumablePanel:OnEnable() end function ConsumablePanel:OnAfterEnter() end function ConsumablePanel:OnDisable() end function ConsumablePanel:OnDestroy() end function ConsumablePanel:OnRelease() end return ConsumablePanel