local DiscSamplePanel = class("DiscSamplePanel", BasePanel) DiscSamplePanel._bIsMainPanel = false DiscSamplePanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top DiscSamplePanel._tbDefine = { { sPrefabPath = "Disc/DiscSamplePanel.prefab", sCtrlName = "Game.UI.Disc.DiscSampleCtrl" } } function DiscSamplePanel:Awake() end function DiscSamplePanel:OnEnable() end function DiscSamplePanel:OnDisable() end function DiscSamplePanel:OnDestroy() end return DiscSamplePanel