local DiscPreviewPanel = class("DiscPreviewPanel", BasePanel) DiscPreviewPanel._bIsMainPanel = false DiscPreviewPanel._tbDefine = { { sPrefabPath = "DiscSkill/DiscPreviewPanel.prefab", sCtrlName = "Game.UI.DiscSkill.DiscPreviewCtrl" } } function DiscPreviewPanel:Awake() end function DiscPreviewPanel:OnEnable() end function DiscPreviewPanel:OnDisable() end function DiscPreviewPanel:OnDestroy() end return DiscPreviewPanel