local EquipmentInfoPanel = class("EquipmentInfoPanel", BasePanel) EquipmentInfoPanel._bIsMainPanel = false EquipmentInfoPanel._tbDefine = { { sPrefabPath = "Equipment/EquipmentInfoPanel.prefab", sCtrlName = "Game.UI.Equipment.EquipmentInfoCtrl" } } function EquipmentInfoPanel:Awake() end function EquipmentInfoPanel:OnEnable() end function EquipmentInfoPanel:OnAfterEnter() end function EquipmentInfoPanel:OnDisable() end function EquipmentInfoPanel:OnDestroy() end function EquipmentInfoPanel:OnRelease() end return EquipmentInfoPanel